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***This position has the flexibility to be fully remote***
Senior Staff Shader Artist
Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA console title.
We are seeking a Senior Staff Shader Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating photo real physically based shaders utilizing a combination of traditional fine art and technical art skills.
- Conceptualize and create a plan for building texture sets based on written design descriptions and concept art. Responsible for combining disparate parts and pieces into a visually unified whole, including organic and inorganic terrain, props, architecture and vista elements.
- Contribute to the development of the artistic techniques and processes utilized to define and achieve a product’s visual style and encourage artistic evolution within the studio. This entails expanding methods to improve the production pipelines, tools, processes, and visual integrity.
- Independently undertakes research and information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction, and technological considerations are effectively managed to meet the defined goals.
- Actively advances skill set, abilities and then shares this knowledge by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
- Possess strong time management and prioritization skills. This entails collaborating with the production group to manage responsibilities to ensure set goals will be met from a scope, schedule, and artistic perspective.
- Push the envelope of what is possible within real time technical limitations.
- Participation in creating shaders and shading validation tools as well as defining artistic and technical shading standards.
- Research and develop innovative approaches to technical and creative challenges.
- Highly proficient in the use of Photoshop to manipulate photo source and create realistic, tillable, textures that match the artistic style of the defined art direction. This requires mastery of 2D art skills like composition, drawing, painting, and color theory. The ability to analyze photo source or concept art and turn them into real-time render able assets.
- Proficient in the use of 3D modeling software to texture models within the defined specs and guidelines. This requires extensive knowledge of UV tools and methods.
- Proficient in the use of Z-Brush or Mud box to create normal maps, heights maps and displacement maps when necessary to achieve the desired visual depth.
- Experience with physically based shader texture sets and pipelines.
- Preferred Experience with Unreal 3 or Unreal 4
- Strong reading and comprehension skills to have a complete understanding of complex process documents, design documents, and written assignments. The ability to communicate complex processes effectively either individually with team members, or within group settings. The ability to write short reports and process documents when needed in a clear and concise manner.
- Strong time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly, and project length basis. Works independently and conscientiously with minimal supervision. Able to manage long-term projects, creating and following a comprehensive schedule for the creation of complex assets for game levels, and other game related assets. Able to complete tasks and assignments quickly with limited need for revision rework.
- Strong data management skills, with the ability to manage and track large amounts of data as they go through the art pipeline with attention to naming conventions, directory structures, and other processes.
- Able to train, tutor, and mentor multiple artists, help assess their needs for growth and learning, able to document, report, and help review their work when needed.
- Extensive portfolio with examples of current hands-on work, including shaders, textures, and texture mapped assets and fully rendered scenes.
- 2+ years of experience as a Shader/Materials Artist in the video game industry
- One or two years of post-high school education or training
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.