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Nous sommes à la recherche d'un·e Programmeur·euse IA senior expérimenté·e pour rejoindre notre studio. Vous serez responsable de divers systèmes et fonctionnalités d'IA tout en assurant leur qualité technique. Vous aiderez à clarifier les exigences techniques et contribuerez à définir le planning de l'équipe de programmation. Au sein d'une équipe pluridisciplinaire, vous piloterez la conception et la mise en œuvre techniques, en veillant à ce que les exigences conceptuelles et artistiques soient respectées et à ce que les joueur·euse·s vivent des expériences passionnantes.



Le·a Programmeur·euse I.A. Senior relèvera du·de la Producteur·trice Technique.

Responsabilités et tâches

  • Fournir des systèmes et des fonctionnalités de haute qualité qui répondent aux exigences techniques et de conception.

  • Optimiser et déboguer le code pour garantir les performances et la qualité technique.

  • Promouvoir et suivre les meilleures pratiques de programmation et les normes de codage, construire des technologies et des codes durables, performants et faciles à maintenir.

  • Contribuer aux documents de conception technique, à la clarification des exigences, à la définition des tâches et à l'examen du code par les pairs.

  • Planifier efficacement le travail et fournir aux responsables des mises à jour réalistes sur l'avancement des travaux.

  • Identifier de manière proactive les risques et créer des solutions innovantes pour atténuer leur impact sur le jeu.

  • Se tenir au courant des technologies de pointe et promouvoir leur utilisation lorsqu'elles sont bénéfiques pour le jeu.


Qualifications recherchées

  • 8+ années d'expérience dans des métiers connexes.

  • Bonne compréhension des architectures des moteurs de jeu.

  • Solides connaissances en C++.

  • Solides compétences en conception de logiciels avec une expérience des modèles architecturaux axés sur les données.

  • Solides compétences en matière d'optimisation et de multithreading.

  • Bonne compréhension de la réplication de réseau.

  • Bonne compréhension de la programmation client-serveur.

  • Expérience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree.

  • Compétences avancées en matière de débogage.


Qualifications souhaitées

  • Expérience de livraison de jeux avec Unreal Engine.

  • Connaissance pratique de l'architecture microservices.

  • A l'aise avec les architectures événementielles et asynchrones.

  • Expérience de développement dans un environnement réel.

Position – Senior AI Programmer

We are looking for an experienced Senior AI Programmer to join the Haven Entertainment Studios project team. The Senior AI Programmer will have ownership of various AI systems and features while ensuring their technical quality. They will help clarify technical requirements and contribute to defining the programming team's planning. As part of a multidisciplinary team, the Senior AI Programmer will drive technical design and implementation, ensuring design and artistic requirements are met while exciting player experiences are delivered.


The Senior AI Programmer will report to the Technical Producer.

Responsibilities and Duties

  • Deliver high quality systems and features that meet design and technical requirements.

  • Optimize and debug code to ensure performance and technical quality.

  • Promote and follow programming best practices and coding standards, build sustainable, performant and maintainable technologies and code.

  • Assist with technical design documents, requirements clarification, tasks definition and peer code-reviews.

  • Plan work effectively and provide realistic updates on progress to managers.

  • Proactively identify risks and create innovative solutions to mitigate their impact on the game.

  • Keep up to date with cutting-edge technology and promote its use when beneficial to the game.

Experience and skills required

  • 8+ years of experience in related jobs

  • Good comprehension of game engine architectures

  • Strong knowledge of C++

  • Strong software design skills with experience of data-driven architectural patterns

  • Strong optimization and multithreading skills

  • Strong understanding of network replication

  • Good understanding of client-server programming

  • Experience with formalism languages such as FSM, Statecharts or Behavior Tree

  • Advanced debugging skills

Preferred Qualifications

  • Experience shipping game with Unreal Engine

  • Practical knowledge of microservices architecture

  • Comfortable with event-driven and asynchronous architectures

  • Experience developing in a live environment 

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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