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Responsabilités et tâches

  • Préparer et développer tous les contenus liés à la voix pour notre jeu.

  • Collaborer avec les directeur·trice·s narratifs et audio pour développer l'esthétique et les systèmes vocaux.

  • Planifier, programmer et assister aux sessions d'enregistrement des voix en fonction des étapes du projet.

  • Travailler en étroite collaboration avec les parties prenantes pour s'assurer que la conception vocale du jeu est parfaitement connue, documentée et réalisée tout au long du développement.

  • Participer à la création et à l'organisation du contenu lié aux voix dans la structure et le pipeline de la base de données vocales.

  • Mettre en œuvre, organiser et maintenir le contenu et la structure dans les applications propriétaires de la base de données vocales.

  • Effectuer la postproduction du contenu vocal selon les besoins.

  • gérer et mettre en œuvre les actifs liés à la voix dans le moteur sonore et le moteur de jeu.

  • Assurer la liaison avec les équipes de localisation pour le contenu vocal dans toutes les langues spécifiées.

  • Collaborer avec divers sous-traitants pour le casting, l'enregistrement et la postproduction.

  • Déboguer le contenu vocal dans le jeu pour garantir la qualité du produit final.


 

Qualifications recherchées

  • Diplôme d'études supérieures en musique, en sonorisation ou expérience professionnelle dans le domaine concerné.

  • Idéalement, plus d'un an d'expérience en conception de jeux ou d'expérience connexe dans l'industrie.

  • Expérience dans la construction et l'organisation de pipelines de contenu vocal.

  • Expérience du casting, de l'enregistrement, de l'édition des voix et de la direction des voix.

  • Expérience de travail avec du contenu vocal pour les médias numériques.

  • Expérience de l'utilisation d'une variété d'applications/pipelines de middleware audio (Wwise, etc.).

  • Connaissance du traitement audio et des logiciels (Reaper, ProTools, Izotope RX, etc.) pour le traitement du contenu lié à la voix, l'ajout d'effets spéciaux et l'application de normes de volume sonore.

  • Capacité avérée à résoudre les problèmes de manière efficace et à produire des résultats dans les délais impartis.

  • Excellentes compétences en matière d'organisation et de communication.

  • Avoir une connaissance approfondie des systèmes audio des jeux et une passion pour l'amélioration de la qualité de l'expérience de l'utilisateur final.

  • Avoir une attitude positive, pragmatique et orientée vers la recherche de solutions.

ENGLISH:

Position - Voice Designer

Haven Studio’s Voice Designer will design and implement all voice-related content in our recently announced Fairgame$ title from conception to completion. You will work closely with  Audio, Design and Production, to ensure that we achieve AAA quality voice content.

Reporting:

The Voice Designer will report to a Haven Producer.

Responsibilities and Duties

  • Prepare and develop all voice-related content for our game

  • Collaborate with the narrative and audio directors to develop the voice aesthetics and systems

  • Plan, schedule, and attend voice recording sessions according to project milestones

  • Work closely with stakeholders to ensure the voice design of the game is fully known, documented, and realized throughout development

  • Participate in creating and organizing voice-related content in the voice database structure and pipeline

  • Implement, organize, and maintain content and structure in proprietary voice database applications

  • Carry out post-production of voice-related content as needed

  • Manage and implement voice-related assets into the sound and game engine

  • Liaise with localization teams on voice content in all specified languages

  • Collaborate with various outsourcers for casting, recording and post production.

  • Debug voice-related content in the game to ensure final product quality

Minimum Qualifications

  • College degree in Music, Sound, or relevant industry work experience

  • Ideally 1+ year of game design experience or associated industry experience

  • Experience building and organizing voice-content pipelines

  • Experience casting, recording, editing voice talent, and providing voice direction

  • Experience working with voice-related content for digital media

  • Experience using a variety of audio middleware (Wwise, etc.) applications/pipelines

  • Knowledge of audio processing and software (Reaper, ProTools, Izotope RX, etc.) for processing voice-related content, adding special effects, and enforcing loudness standards

  • Demonstrated ability to problem-solve effectively and produce timely project results

  • Excellent organizational and communication skills

  • Must have a keen understanding of game audio systems and a passion to improve the quality of the end-user experience

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

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