Cloud Chamber is looking for a Senior Modeler (Vegetation) to join our environment team and deliver high-quality, jaw-dropping, next gen, AAA visuals. Reporting to the Lead Modeler, you will collaborate with other artists, designers, Leads and Directors to create a variety of assets, materials, and environments.

In this role, you will contribute to carrying forward the artistic vision and use your expertise to raise the visual bar for the next installment in the BioShock franchise. You will help dress the stage for a stunning narrative and systems-driven experience.

Job Details:

You enjoy crafting unique and detailed textures and 3D models to bring our concept art to life. You enjoy collaborating with your team, and across the artistic disciplines.

  • Create visually appealing, 3D models of natural and organic assets (including trees, plants, rocks, terrain) as well as architectural elements based on concept art and/or photo reference while extracting the best / the brightest details and exaggerating those to a point of caricature.
  • Create and compose modular kits and collection sets to form dramatic, believable spaces.
  • Work closely with Art leads to ensure that environments and assets match the quality bar and vision for the game’s direction.
  • Work closely with peers and other departments such as programming to ensure art assets are fully optimized for target platforms while minimizing any impact on artistic integrity.
  • Communicate effectively with team members to ensure consistency in theme, tone, and style.
  • Receive and apply feedback as part of our iterative process. 

Skills, Experience and Qualifications:

  • 5+ years of experience creating high-quality 3D architecture, environments, and props for AAA games.
  • At least 1 shipped AAA title as an environment modeler.
  • Experience marrying the spirit of concept art and direction with your own point of view in order to expand on any idea, scene, or asset.
  • Experience with Unreal Engine 4 and/or 5 is preferred.
  • Strong foundation in traditional art with an ability to concept ideas.
  • Solid understanding of how objects and architecture are built in the real world. 
  • Highly proficient in 3ds Max, Maya, Blender and Photoshop.
  • Proficient in Z-Brush and Substance Painter.
  • Ability to work with a high degree of self-direction.
  • Highly skilled in hard surface modeling.
  • Interest and dedication to advancing your craft, and eagerness to learn new techniques and software.
  • Strong aesthetic appreciation for composition, proportion, mass, volume, light, lighting and color.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $70,000 and $130,000 per year
California: $90,000 and $140,000 per year
New York State (inclusive of New York City): $90,000 and $140,000 per year
Washington: $70,000 and $130,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

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