Who We Are

2K Games is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Located in Vancouver, BC, 2K Sports Lab is a small collective being formed within 2K Games that is driving the research and development of future sports interactive entertainment programs. Within this group, speculative work will be done on future sports games with an eye towards taking the magic of 2K’s publishing and development expertise and applying them to future opportunities.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Tiny Tina’s Wonderlands, Lego Drive, BioShock, Borderlands, The Quarry, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply.

What We Need

We're looking for a versatile Technical Artist to join our growing team. Helping bridge the gap between our engineering and art teams. This role requires experience and artistic versatility to handle a variety of technical art challenges. You will collaborate with the art team to improve the look and feel of our game using Unreal Engine 5. You’ll also assist with developing exporter tools, UE Blueprints, and shaders maintaining performance issues while supporting the more technical aspects of crafting art.

What You’ll Do

  • Enjoy creative problem-solving and have the chance to create prototypes and iterate on your work by using UE 5.
  • Partner with our Leads and Artists, to establish high performing content workflows and any tools further the quality of life of Artists.
  • Ensure that solutions are optimized following the aspired style, technical requirements and production constraints while crafting and maintaining verbose workflow documentation and training materials for your work.
  • Identify and resolve technical art issues in a broad range of areas, including: characters, environments, tools/scripting, procedural/automation, shaders, lighting, VFX, renderings, physics.
  • Communicate daily with all teams to ensure the technical art remains in alignment with the project goals.

What Will Make You an excellent Fit:

  • Proven experience as a Technical Artist with 4+ years of experience and with at least 1 AAA shipped title (preferably in Unreal Engine).
  • Experience using node-based shader networks such as those found in Unreal Editor with solid understanding of PBR workflows.
  • Knowledge of CgFX, HLSL, or CG from a technical artist's perspective.
  • Proficiency in modern industry standard 3d Software, including Substance Designer/Painter, Houdini, and Maya.
  • Experience working with UE Blueprints building tools for Artists.
  • Basic understanding of Python or experience writing content tools for Maya.

The pay range for this position in British Columbia at the start of employment is expected to be between CAD $70,400 and CAD $105,600 per year. However, actual pay offered is based on market location and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. If hired, the company reserves the right to modify base pay (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their crucial job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

 


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