Cloud Chamber is looking for a Technical Designer to work closely with members of the distributed design team and tackle sophisticated technical challenges. This role will work closely with engineering and game design teams to ensure uniformity of approach. Nimble of mind and flexible in thought our Technical Designer needs to be a design acrobat who can deftly balance the dream of an innovative and ambitious game with the reality of performance and memory constraints.

Job Details:

As a Technical Designer at Cloud Chamber you will be responsible for contributing to the creation and maintenance of pipelines and tool suites as well as developing and standardizing methodologies in support of both general level design, world creation, and bespoke gameplay encounters. 

  • Act as the main point of contact of multiple Editor features and bridge the communication across different teams and departments, including Core Tech, Design and Narrative.
  • Assist designers in integrating their gameplay content on-screen and ensure playability and optimal performance.
  • Collaborate with the engineering team to ensure adherence to budget and technical constraints.
  • Develop and maintain technical design and features documentation to effectively communicate with other team members and other departments.
  • Evangelize and enforce best practices and guidelines of the work in the engine.
  • Prototype game content to help define and clarify desired tool needs as well as test existing ones.
  • Identify potential production needs and assist in creating tools to improve overall production.
  • Own pipelines and tools in support of design authoring.

Skills, Experience and Qualifications:

  • Strong proficiency with Unreal Engine is required, including Blueprint scripting. 
  •  2+ years of experience as a Technical Designer in AAA game development is preferred.
  • Strong ability to identify, analyze and resolve technical issues for a game production.
  • Exceptional communication, documentation and organization skills.
  • Positive attitude, curious to learn, a problem solver and a team player.
  • Shipped projects using Unreal or a similar engine, a plus.
  • Engineering and/or Design background is a plus.

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

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