Technical Animator
Amsterdam

Technical Animator will be part of Animation and Gameplay team and will work closely with animators, designers and engine programmers in order to extend the game features and polish already implemented ones.

 

Responsibilities
Prototyping and implementing solutions in Unreal Engine 4
Managing and expanding animation systems
Collaborating with animators designers

 

Skills & Requirements
Knowledge and experience with character skinning and rigging (including facial animations)
At least 2 years of C++ 11 coding experience in game industry (Animation Tools development)
Solid, reliable and efficient code writing skills
Good communication skills
Extensive knowledge of Unreal Engine 4: animation blueprints
English speaking
Ability to work full-time in Amsterdam, Netherlands

 

Following is a plus
Familiar with PUBG
BSc degree in Computer Science or similar
Has successfully shipped one or more PC title (TPP or shooter)

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