At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world’s top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Agoura Hills, Novato, Orange County, Budapest, Shanghai, Austin, San Jose, Vancouver and Seoul are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.
Are you fascinated by the function and literacy of virtual cameras? Do you admire the flawless logic of a 3rd-person camera, or the seamless blending of gameplay and narrative? Do you have a passion for cinematic design, and its impact on the gameplay experience? Can you explain the virtues of a great shot, and write a spec that translates your aesthetic into a set of tools and game logic? If so, we are looking for you!
Our Agoura Hills studio is looking for a Camera Designer to craft and implement game cameras that make players feel like they are part of the action. In your role, you will collaborate with the design and programming teams to ensure you have the tools vital to delivering innovative cinematic and gameplay experiences where every shot is framed perfectly for maximum dramatic effect.
What you’ll do
Own the design of the in-game camera system, features, and creation tools
Author cameras that support core gameplay and highlight special moments
Partner with a team of designers, producers, and engineers to ensure that camera authoring tools are simple and intuitive, and can be used to implement changes quickly
Use systems you design to deliver great camerawork across multiple game modes, from in-ring fighting, to cutscenes, to narrative sequences
Be a passionate advocate for the end user by pushing for systems which are easy to understand and use
Be a go-to resource for team members when questions regarding the camera system arise
One to four years experience as a camera or system designer
Recreate real-world broadcast and film cameras, incorporating hand-held vs. mounted, viewing angle, depth of field, aperture, etc.
Design logic for camera behavior which considers a variety of constraints, including multiple characters, spacing, varied height and occluding objects
Tell stories using camera literacy in broadcast and narrative, including composition and framing, zoom usage, multi-camera live setup, cutaways and group and table dialog
Replicate director and camera operator behavior and choreography, including movement (i.e. cameraperson holding a camera), zoom, anticipation, rack focus, tracking, etc.
Attention to detail and completeness, ability to see around corners, anticipate issues
Organized, excellent communication skills and a collaborative demeanor
Scripting experience – C#, LUA, Blueprint, etc.
General experience with development software – Jira, perforce, bug tracking software, etc.