Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

 

Motion Capture!

We are 2K Mocap - a lean, efficient motion capture studio that produces mocap, audio, and video assets for our developers and clients across two motion capture stages. We take great pride in our ability to capture, clean, solve, retarget, and deliver truly remarkable amounts of data at the highest quality. We work closely with developers and artists to acquire mocap data, audio, and video assets. We operate a state-of-the-art system, test and implement new technology, and pride ourselves at being the best in our field. We foster a professional environment based on integrity, constructive motivation, efficiency, true collaboration, and problem solving.

 

What You Will Do

You will learn from knowledgeable industry professionals how to operate our equipment and execute our pipelines with respect to body, audio and facial data. You will also contribute to the daily tasks of the performance capture process and daily upkeep of the studio including:

  • Data quality assurance.
  • Calibrating and operating the capture system and ROM Volume.
  • Markering the talent and facilitating flow of morning operations.
  • Maintenance and optimization of the mocap volume, our equipment, and wardrobe.
  • Setting up and breaking down sets.
  • Making and markering props.
  • Shoot preparation for various projects.
  • Assist in facilitating a shoot day from talent suit up, through a range of motion, to supporting their performances on the stage and everything in between.
  • Communicating statuses of talent and assets to the Stage team during a shoot day.
  • Real Time actor and props streaming on set.
  • Facial capture acquisition and maintenance of the HMC equipment.
  • Stage documentation upkeep.

 

Who We Think Will Be a Great Fit

  • You have an aptitude for learning while taking and giving direction tactfully.
  • You value a positive attitude, comradery and are detail oriented.
  • You have a solid understanding of MotionBuilder and Maya.
  • You have experience operating a motion capture system (OptiTrack or Vicon).
  • You have an understanding of acquisition and post production pipelines.
  • You stay focused, proactive, and alert in a busy atmosphere always looking for ways to improve efficiency under tight deadlines.
  • You are comfortable interacting with talent (actors and athletes), and developers/clients.
  • Excellent communication, interpersonal, and organizational skills.
  • Constantly striving to keep abreast of the next generation of mocap pipelines and processes excites you.
  • You are able to stay calm under pressure.
  • You understand the importance of teamwork.
  • You are comfortable moving sets, mounting cameras, and contributing to overall upkeep of the studio.
  • Experience in game development is a plus.
  • You have an understanding and ability to adapt to shifting priorities or plans on set.

 

Minimum Requirements

  • 2+ years motion capture industry experience or related internship. Experience on stage is preferred.
  • Experience with optical motion capture.
  • Experience with either Vicon Shogun or OptiTrack Motive.
  • You have installed, aimed, and calibrated motion capture cameras.
  • Education in the field of 3D Animation or Motion Capture.
  • Participation in setting up a mocap system is a plus.
  • Proficient with Autodesk MotionBuilder and Maya- able to stream motion capture data in real time.
  • Knowledge of Unreal Engine is a plus
  • Knowledge audio editing, motion capture data cleaning, and programming are a plus.
  • Experience with facial capture hardware and acquisition is a plus

 

 

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need a reasonable accommodation.

The pay range for this position in California at the start of employment is expected to be between $55,000 to $80,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

 

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