Technical Artist
Amsterdam

Technical Artist will be part of the Animation and Gameplay team and will work closely with animators, designers and engine programmers in order to extend the game features and polish already implemented ones.

 

Responsibilities
Prototyping and implementing solutions in Unreal Engine 4
Managing and expanding particle systems, UI and shaders
Collaborating with designers

 

Skills & Requirements
2 years of C++ 11 coding experience in game industry
Good communication skills
Extensive knowledge of Unreal Engine 4
Extensive knowledge of shaders (DX11/SM 5.0/HLSL)
English speaking
Ability to work full-time in Amsterdam, Netherlands

 

Following is a plus
Solid, reliable and efficient code writing skills
Familiar with PUBG
BSc degree in Computer Science or similar
Has successfully shipped at least one PC title (TPP or shooter)

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