We are seeking a Principal Graphics Rendering Engineer to focus on Mixed Reality (MR) graphics system design and forward-looking research and development. This position will offer you the chance to work closely with both hardware engineers and other cross-platform software engineers to design, develop, debug and deploy many functional aspects of the rendering architecture, including the application interface to the display. If you are a fast learner with a positive attitude and a strong passion for working with new technology, come join us in redefining the way people experience the world through unique Spatial Computing technologies.
8+ years of software development experience with C, C++ and C#
8+ years of experience implementing and optimizing graphics algorithms with game engines such as Unity and Unreal using DirectX, OpenGL, or Vulkan
Hands-on experience with design and implementation of modern 3D graphics applications using modern rendering APIs, like DirectX, OpenGL, and Vulkan
Deep knowledge of rendering concepts for different rendering models (deferred, forward, forward+).
Proficient with writing vertex, fragment, and compute shaders using shading languages such as Cg, HLSL, GLSL, and SPIR-V
Exceptional ability to write efficient, clean, maintainable and portable code
Strong proven experience in implementing and deploying complex algorithms
Experience with GPU optimization for increased frame-rate and reduced latency a plus
Experience with development for augmented reality (AR), virtual reality (VR), or other forms of head mounted displays (HMDs) a plus
Detailed knowledge of GPU Architectures and design a plus
Bachelor/Master's degree in Computer Science or relevant field, or equivalent experience
All your information will be kept confidential according to Equal Employment Opportunities guidelines