Guerrilla, the Amsterdam-based PlayStation studio behind Horizon Zero Dawn and Horizon Forbidden West, is looking for an experienced designer to help create the next generation of machines for the world of Horizon. 

In this role, you will join a small, but profoundly impactful, team within Guerrilla that ‘owns’ machines from idea/concept to final deliverable. To be considered a candidate for this position, we expect you to excel in equal measure in technical integration skills, in creating detailed and cohesive design documentation and in wild creativity.

What you will do

As a Senior Machine Gameplay Designer at Guerrilla, we will look to you to help us:

  • Create new Machines from initial concept to final in-game asset
  • Gather reference materials and design visual concepts 
  • Oversee the production of various components with multiple teams (modeling, animation, VFX, AI, etc.)
  • Integrate and assemble the components into the final machines
  • Balance gameplay at various stages of production
  • Design, develop and update various combat systems in the game, such as damage types and hit reactions
  • Analyze player and developer feedback and integrate creative solutions
  • Work within a team – mentor and train other designers, while also receiving critical feedback of your own work
  • Collaborate with World and Quest designers to fully realize the robots' place in the game

Who you are

To be considered for this role, we expect you to have:

  • At least 5 years of experience in game or combat design, with at least 1 shipped AAA game you were heavily involved in from a game/combat design perspective
  • A body of work that showcases your ability to convert creative ideas into unforgettable enemies, addictive mechanics and explosive set-pieces for projects similar in quality to ours
  • Experience writing design documents that are used across numerous disciplines
  • Exemplary detail orientation – you dot your i’s and cross your t's without fail
  • A high level of technical understanding and experience - you should be comfortable with complex systems and setups in programs such as Unreal or Unity. Experience setting up game entities and characters is a big plus, but complex level scripting is also sufficient
  • Level design experience, and particularly combat encounter design experience is a plus

Please note: Our vacancies are based on-site, in our studio in the heart of beautiful Amsterdam. For qualified candidates, we offer visa, permit, relocation and immigration support. Depending on the role, we offer hybrid work models allowing our employees to work from home one or more days per week.


If you think you’re up for the challenge, you can apply by hitting the “apply now” button. Be sure to submit your CV, a cover/motivation letter and a link to/PDF of your portfolio. 

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

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