Guerrilla is seeking a highly skilled Cinematic Technical Designer to join our Cinematics team. In this role, you will design and integrate scene data such as character animations, visual effects, and camera work to create compelling cinematic sequences. Acting as a key connection point between asset creators, design, narrative, and the game engine, you will ensure that all elements come together seamlessly to enhance the storytelling experience in our games.


The Cinematics team at Guerrilla is a multi-disciplinary group focused on creating real-time scripted sequences that bring our game worlds to life. We collaborate closely with the Narrative, Gameplay, and Art teams to develop and communicate engaging story content that complements our immersive gameplay.


  • Design and implement cinematic sequences by integrating character animations, visual effects, and camera work.
  • Coordinate with various disciplines to effectively prototype concepts and integrate cinematics into the game world.
  • Collaborate with animation, narrative, and design teams to align on aesthetic and storytelling goals.
  • Troubleshoot and optimize cinematic sequences to ensure smooth performance within the game engine.
  • Contribute to the development and refinement of cinematic tools and workflows.


  • Experienced in video game production and cinematics pipelines, ideally with at least one shipped project; motivated juniors with strong learning potential are also welcome.
  • Familiar with timeline editors and related workflows such as Premiere, Adobe After Effects, or similar software.
  • Knowledgeable in composition and cinematography, with the ability to analyze and apply these principles effectively.
  • Well-versed in video games across a broad spectrum of genres, with a keen interest in their art direction and cinematographic styles.
  • Experience with scripting and/or programming. Familiarity with visual scripting in an editor is a bonus.
  • Quick to learn new software and workflows, especially within a proprietary engine.
  • Excellent problem-solving skills, resourceful and inventive with available tools.
  • Strong communicator, able to effectively collaborate across departments, with an eagerness to learn about the technical aspects of various disciplines.
  • Skilled in writing clear documentation for bugs and feature requests.


  • Knowledge of Maya or similar DCCs and the technical aspects of animation.
  • Experience with tools development & process automation (Python or other languages)
  • Background in film or television production, with an understanding of cinematic language and techniques.


If you are up for the challenge, you can apply by hitting the “apply now” button. Be sure to support your application by an up-to-date showreel, showing off recent and work relevant to the position.

At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.

As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.

We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Apply for this Job

* Required
resume chosen  
(File types: pdf, doc, docx, txt, rtf)
cover_letter chosen  
(File types: pdf, doc, docx, txt, rtf)

Enter the verification code sent to to confirm you are not a robot, then submit your application.

This application was flagged as potential bot traffic. To resubmit your application, turn off any VPNs, clear the browser's cache and cookies, or try another browser. If you still can't submit it, contact our support team through the help center.