Gameplay Programmers are responsible for implementing functionality based on guidance and design provided by senior programmers. They are expected to be able to deal with other disciplines to resolve problems and elicit requirements. 

A Gameplay Programmer should have some understanding of best practice and standard techniques in gameplay systems and will seek to learn more about innovations within the industry.  The role will report to either a Lead or Director in the programming team.  



  • Deliver high quality gameplay systems using appropriate levels of abstraction.
  • Support other teams in the use of gameplay systems.
  • Identify and debug technical problems with some help for complex problems.
  • Prioritise, plan and manage the time of assigned tasks with oversight.
  • Communicate clearly with other team members with minimal external help.
  • Be vigilant for and report new problems, delays and risks to the appropriate Lead/Director.
  • Request support from higher levels when required.



  • Strong C++ programming and debugging skills.
  • Good algorithm and data structure skills (including time and space complexity and real-world vs theoretical performance of basic data structures).
  • Awareness of multithreading concepts and able to use multi-threading primitives with guidance.
  • Awareness of networking concepts and able to use networking primitives with help.
  • Capable of reading and understanding game code.
  • Able to tune gameplay systems based on specific requests from the design team.
  • Self-motivated and driven to creatively solve problems.
  • Professional videogame programming experience on gameplay systems.
  • Bachelor’s degree with a Computer Science/Software Engineering focus or similar experience.

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