Start Dates: July – November 2021

Please note that while it is possible for us to hire international candidates, this may take 3-4 months so please do apply ahead of time.

Directed by Ron Howard, and based on the children’s book of the same name, “The Shrinking of the Treehorns” is a feature animation production with Paramount Animation, Imagine Entertainment and Animal Logic Entertainment.

We are looking for Riggers at all levels to join us in Sydney on this brand-new animated feature film! 

The Rigging team will work closely with a variety of departments, to develop, implement, and maintain character and prop assets for use in both Layout and Animation. 

What you’ll get to do: 

Develop and maintain procedural rig components using a custom Python Rigging API.  

This includes: 

  • Following a brief to produce complex production ready rigs of a high standard
  • Working with the Modelling Department to ensure that models are suitable for rigging and performance requirements
  • Working with Animators to develop and prototype rigs for a broad range of creative and technical requirements
  • Supporting rigs as they move through the animation pipeline and developing supplementary Animation tools and processes
  • A good artistic eye, and the necessary software dexterity to produce, or correct shapes and models when it might tighten the feedback loop with another department

What you bring: 

  • Proven experience working on characters for feature film quality productions
  • Ability to troubleshoot and manage communication during the support phase of published rigs, as they move through shots and departments
  • Able and comfortable working to specs as precisely or as creatively as a brief outline
  • Eagerness to learn and share with your peers, in a development and learning oriented professional environment
  • Proficiency in Python and the ability to navigate a large managed code base, or willingness to learn in a fast-paced technical environment
  • Proficiency with a recent version of Maya, and a strongly node-oriented approach to problems 

The following will be highly regarded, but not required: 

  • Foundational knowledge of trigonometry and linear algebra
  • Experience with character related simulation (soft tissues and localized secondary)
  • Experience with cloth simulation

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