Would you like to work with a global Pipeline team (distributed between Sydney and Vancouver) responsible for creating software used by artists in various craft departments across an animation and visual FX studio? Read on to find out more!

As a member of the team you will be building and integrating applications and libraries to support our studio pipeline/workflows.

You will have experience in the visual effects/animation industry and have an excellent ability to communicate effectively with both technical and creative crew, and have demonstrated your capability to operate independently as well as within a larger team.

What you’ll get to do:

  • Contribute to the development & maintenance of core tools and libraries
  • Troubleshoot issues reported by production 
  • Develop an understanding of production requirements and workflows
  • Communicate appropriately with technical and creative crew

What you bring:

  • A third-level qualification in Computer Science, Engineering or related
  • Minimum 5 years experience in Software Development, preferably in VFX, Animation or Games
  • Strong skills in Python and ideally, some C++ also
  • Familiarity with the APIs of industry standard DCC applications such as Maya, Nuke, Houdini etc.
  • Familiarity with integrating Production Tracking, Asset Management, Render Farm and distributed processing systems

And you might also have:

  • Experience with USD or other Scene/Renderer Description formats
  • Familiarity with Git and Github, Build, CI and Package Management systems
  • Strong Linux skills and understanding of modern systems architecture.
  • Performance Analysis, Debugging and Optimisation.
  • Multi-threaded programming 
  • Familiarity with industry-standard open source libraries such as Alembic, OpenImageIO, Boost, OpenEXR. Qt/PyQt etc (see https://vfxplatform.com/)

Due to security reasons please do not include any links to Dropbox or Google Docs.

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