Are you an Assets TD interested in working with us in our Vancouver studio?! The Assets TD will be responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. They should be able to work closely with Asset teams (Modelling, Surfacing, and Rigging), R&D teams, and across site to ensure a standardised approach. This is a fulltime, contract role that reports to the CG Supervisor and Artist Management.

What you’ll get to do:

  • Understand the visual requirements for the film, and design procedures, techniques and tools that will enable these to be met
  • Assist the Performance teams with day to day issues and escalating through the right channels when necessary
  • Ensure that tools and procedures support the creative process
  • Provide solutions to visual problems through existing tools or by leading development of new tools
  • Take responsibility for the optimisation of the department workflow
  • Test and validate new releases of pipeline tools both interactive (Maya/XSI/Proprietary Software) and automated (Farm) within these Production tool and Farm environments
  • Liaise with R&D to ensure compliance with internal best practices
  • Understand the processes of adjoining departments, provide input where required to maximise efficiency and quality
  • Create and update technical documentation for Asset processes
  • Establish close partnership with Assets staff and other TD groups
  • Maintain a clean common facility pipeline (tools, automation, practices) across multiple shows at the same time

What you bring:

  • 3 + years’ experience on feature films, TV and/or animated feature
  • Proven pipeline TD experience in large scale animated features, animated TV series and/or VFX feature films
  • Degree in Animation, Film, Computer Science, Design, Engineering, Maths or Physics, or equivalent combination of education & work experience in animation/VFX
  • Solid understanding of Modelling, Rigging, and or Surfacing techniques and flow the of assets across crafts
  • Advanced knowledge of and experience using and troubleshooting in Maya
  • Solid knowledge in Python; MEL is a bonus
  • Knowledge of source control systems, PyQt, GitHub or other GUI toolkit
  • Knowledge of concepts like data flow, data dependencies, Meta data, publishing and retrieval
  • Experience in Mari, Houdini or Nuke is considered a bonus
  • An understanding of USD and its general concepts is a bonus
  • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
  • The ability to code review and troubleshoot problems as they arise
  • The ability to efficiently organise and prioritise work across multiple areas and work and remain calm under pressure
  • Strong written and verbal English language skills
  • Excellent in pro-active problem solving and finding solutions within the parameters presented

 

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