Are you an Assets TD interested in working with us in our Vancouver studio?! The Assets TD will be responsible for supporting creative and visual objectives through pipeline troubleshooting, user support, technical direction, and tool development. They should be able to work closely with Asset teams (Modelling, Surfacing, and Rigging), R&D teams, and across site to ensure a standardised approach. This is a fulltime, contract role that reports to the CG Supervisor and Artist Management.

 

What you’ll get to do:

  • Understand the visual requirements for the film, and design procedures, techniques and tools that will enable these to be met
  • Assist the assets team with day to day issues and glitches and eventually escalating those issues through the right channels when they aren't immediately addressable
  • Ensure that tools and procedures support the creative process
  • Provide solutions to visual problems through existing tools or by leading development of new tools
  • Responsible for creative problem solving in relation to complex pipelines and assets, user support, environment and character pipeline development, environment shot assembly and technical direction
  • Testing and validating new releases of pipeline tools both interactive (Maya/XSI) and automated (Farm) within these Production tool and Farm environments
  • Liaise with the R&D team to ensure compliance with current internal best practices
  • Understand the processes of adjoining departments (eg. Performance, visual, etc.) and provide input where required to maximise efficiency and quality
  • Ensure all software development tasks are clearly articulated to the Software Development Manager and all software conforms to facility standards
  • Creating and updating technical documentation for Asset processes
  • Establish close partnership with Assets staff and other TD groups
  • Maintaining a clean common facility pipeline (tools, automation, practices) across multiple shows at the same time

 

What you bring:

  • Experience on feature films, TV and/or animation feature
  • 3 + years’ proven pipeline TD experience on feature films, TV and/or animated feature
  • 3 + years’ experience in software packages such as Maya, Mari
    • Experience in XSI, Houdini, Nuke, considered a bonus
  • Experience with a large scale facility pipeline
  • Expert knowledge/experience in Python; MEL is a bonus
  • Degree in animation, graphic design, computer science/engineering, maths or physics; or combination of education and work experience
  • Knowledge of source control systems, PyQt, GitHub or other GUI toolkit
  • Knowledge of concepts like data flow, data dependencies, Meta data, publishing and retrieval
  • An ability to quickly acquire a working understanding of both off-the-shelf and proprietary software tools
  • The ability to code review and troubleshoot problems as they arise
  • The ability to efficiently organise and prioritise work across multiple areas and work and remain calm under pressure
  • Strong written and verbal English language skills
  • Excellent in pro-active problem solving and finding solutions within the parameters presented
  • Ability to work collaboratively within a team environment

 

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