Wave is an entertainment technology company and creator of the world’s first multi-channel virtual entertainment platform for live concerts. Our platform harnesses technology that transforms performers into digital avatars in real-time, casting them onto a virtual stage built with stunning visuals and customized interactions that fit each performer's unique style. These virtual shows are distributed via YouTube, Twitch, Facebook, as well as other major digital and gaming channels.

Personality Traits

  • Musician/Music lover
  • Passion for live events
  • Gamer


  • Creating VFX for live virtual events built in the Unity game engine
  • Working closely with show directors and art team to create stunning visuals for high-profile shows
  • Translating concepts into VFX
  • Working effectively on multiple projects with quick turnaround.

Required Qualifications

  • 5+ years experience as a Unity VFX artist
  • Multiple titles shipped, preferably in games or AR/VR/XR 
  • Strong portfolio of work on shipped titles, preferably in games or AR/VR/XR
  • Technical, up-to-date knowledge of shader technology and shader optimization in Unity
  • Highly developed skills in writing shaders
  • Understanding of engine rendering pipelines
  • Proficient with Unity Timeline
  • Ability to communicate effectively with artists and non-artists to clearly define project goals and requirements
  • Experience with Maya/Max

Desired Qualifications

  • Coding and scripting experience 
  • Knowledge of Houdini 
  • Amplify Shader Editor experience

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