Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We started out in 2005 as a independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. In 2022 Tripwire was acquired and became a part of the Embracer Group through its wholly owned subsidiary Saber Interactive. Over the years Tripwire has solidified its place as one of the games industry’s leading independent developers and maintains the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!

Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.

Tripwire Interactive is looking for an experienced Lead Environment Artist to join our battle tested team, helping to develop visually compelling worlds that our players will love to explore and play within.  This person should have a discerning artistic eye, strong leadership qualities, and excellent soft skills that will empower and inspire the team to build believable and engaging environments. You will lead a passionate and experienced team who are looking to grow and push the limits of what is possible in our future titles through visual storytelling and high-quality content.  We want someone who is positive and passionate about their craft and looks for new and creative solutions to problems that will arise during the project and who keeps the larger picture in mind.

Job Responsibilities:

  • Work closely with Art Director to define the visual quality and theme of the world.
  • Work Closely with LD's and provide map input during the LD block out phase
  • Manage, train, and guide the team in the creation of the world which fits the artistic and creative vision for the project and ensure that it fits within the timeline.
  • Determine what is needed to build the environments and work with production to generate tasks for the team members to accomplish this goal.
  • Layout the broad strokes of the world to provide a foundation for the Env team to build upon.
  • Work with the Producers and Art Director on the project timelines for Env Team.
  • Collaborate with other department leads and level designers to fulfill the vision of the project.
  • Strong knowledge and understanding of current artistic workflows and the ability to contribute effectively when needed.
  • Understanding of UE5 and ability to effectively utilize it in a production environment.
  • Attend and contribute to daily sync up meetings as well as any other kickoff and planning meetings that arise.
  • Provide art feedback to outsource partners pertaining to Environment Art.
  • Evaluate and provide Bi-annual 1 on 1’s for the Environment Team.
  • Be receptive to the needs of the team and help them with any issues that may arise.
  • Assist in the hiring and training of new team members.
  • Be able to work autonomously, if needed.
  • Be receptive to feedback and implement it.

Qualifications:

  • Lead Environment Artist with 8+ years experience in the games industry.
  • Shipped at least one title as a Lead Environment Artist.
  • Excellent Leadership, organizational, communication, and interpersonal skills.
  • Relevant Software Knowledge of the Substance Suite, Photoshop, 3dsMax or Blender, and Zbrush.
  • Strong UE4 and UE5 experience.
  • Passionate about the Craft.
  • Knowledge of current techniques and terminology.

Preference to applicants with:

  • Knowledge of Quixel Megascan/Mixer.
  • Knowledge of Houdini a Plus.
  • Knowledge of UE5 BluePrint a plus.
  • Knowledge of Nanite Workflows
  • Knowledge of a terrain generator (World Machine, Gaea).
  • Knowledge of Foliage creation Software (SpeedTree, GrowFX).

Benefits:

  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

Core Hours 10am to 4pm EST

Salary: $105,000-$120,000 Depending on Experience

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