Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We're an independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. Tripwire has solidified its place as one of the games industry’s leading independent developers. Our independence means the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!

Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.

Responsibilities:

  • Utilizing your technical skills, you will collaborate with multiple game teams to design, develop and extend robust platform services using Steam, PSN, Xbox live, Epic Game Store and other online services to provide best-in-class game experiences
  • Exemplify and promote standards for code, design, development, debugging, optimization, reviewing goals, testing and documentation
  • Interface between multiple departments to help create and maintain or expose the needed components tools to support various backend services
  • Help to lead development teams to meet high-level project goals. Understand the intent of the direction and translate it into actionable descriptions of work
  • Participate in hiring process to grow our engineering team with an ever-rising quality bar
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Write well-architected code with an eye towards performance and re-usability for multiple experiences. Evaluate other engineers code to make sure it meets the department’s expectations
  • Empower and guide the career(s) of your direct reports to promote their growth as engineers. You are responsible for providing feedback for your team to assist in their growth
  • Comfortability with identifying workflow pipelines and cost/time analysis required for taking a game from one platform to another, sustaining the development of multiple platforms, or inspecting a foreign code base to get a feeling for what would be required to ship it on a different platform

Qualifications: 

  • BS (or higher) in Computer Science or similar discipline
  • Minimum 7 years game industry experience with 3+ shipped titles
  • Excellent C++ programming and systems design skills
  • Experience with implementing network gameplay, AI, or physics
  • Extreme comfort with profiling and optimization workflows
  • Ability to judge feature quality in relation to other current competing games
  • Adept at working with designers and artists to implement gameplay features
  • Experience in reviewing code and work to provide critical feedback used in career management

 Benefits: 

  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days

 Preference to applicants with: 

  • Significant Unreal Engine experience
  • Passion for first person shooters
  • Proven ability of tackling challenging projects
  • Experience in full software development lifecycle of shipping a game
  • Excellent written and verbal communication skills
  • Ability to work well under pressure, flexible, positive and focused

 

 

Apply for this Job

* Required
  
  
When autocomplete results are available use up and down arrows to review
+ Add Another Education