T-Minus Zero is a new, first-party, remote first studio formed by veteran game developers. Our mission is to build epic, immersive action games where players from around the world play together to form strong vibrant communities around our games. Our studio culture begins with implicit trust in everyone we hire. We are an open, friendly, mature, and highly collaborative environment that expertly balances quality of life with quality of work. We are looking for people who have a passion for making great player experiences. If you are looking for new opportunities check out all our open positions to see if there's a match for you.
- Craft clear and coherent design objectives that align with the overarching creative vision of the game.
- Generate comprehensive documentation and supplementary materials to articulate encounter design concepts and requirements.
- Utilize Unreal Engine to design and implement engaging combat scenarios and boss fights.
- Responsible for the design, balance, and maintenance of critical game encounters, including enemy behavior and abilities, environmental interactions, and challenge scaling
- Collaborate with a multidisciplinary team including engineers, animators, artists, and sound designers to deliver a high-caliber player experience with robust feedback mechanisms.
- Advocate for game accessibility and inclusivity within game encounters.
- Lead the iterative development process by managing playtesting sessions, gathering player feedback, and developing actionable solutions to enhance encounter designs.
- Minimum of 5 years in professional game design, with a specific focus on encounter or raid design in AAA titles.
- Proven track record of designing and shipping complex encounters in first- or third-person action or shooter games.
- Proficiency in Unreal Engine, with a strong grasp of its tools and systems for encounter design.
- Skilled in scripting with Blueprint or other comparable visual/text-based programming languages.
- Exceptional communication skills, both written and verbal.
- Experience in developing multiplayer AAA games, particularly in action or shooter genres.
- Strong analytical skills and the ability to make decisions based on data-driven insights.
- Demonstrated experience in prototyping and shipping encounters in AAA action or shooter games.
- A deep passion for gaming with an extensive understanding of various game genres, especially in terms of encounter and level design.
Comp Range: The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location. Any final compensation offer will depend on various factors. As part of an overall package, NetEase employees can take advantage of NetEase's comprehensive benefits and discretionary incentive plans, provided that they comply with the policies and guidelines governing those programs. This role has a base salary range of USD115,000 - USD 160,000 if the hire will be based in the US.
We are an equal opportunity employer that embraces diversity, equity and inclusion. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required as by law.