This is an intern position

Responsibilities:

  1. Working closely with Sr. engineers to design, implement, and document game engine pipeline and tools.

  2. Developing tools and workflows to support the functionalities of game systems such as rendering, sound, UI, animation, etc.

  3. Developing algorithms, tools and workflows for DCC softwares such as Maya, Max, MotionBuilder.

Qualifications:

  1. Solid knowledge of C++ programming, ideally within games. Have Knowledge of other scripting languages such as c#, python.

  2. Knowledge of how processors, memory, and other hardware components work and how it relates to code.

  3. Experience in writing standalone tools for process automation such as data conversion or batch processing.

  4. Experience with basic game development technologies such as Visual Studio, and using it to debug.

Plus:

  1. Experience with one of the game engines like Unreal or Unity.

  2. Experience with DCC software such as Maya, Max, MotionBuilder

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