• Responsible for the design and implementation of animation technical solutions such as character animation.
  • Work closely with technical artists/animators to produce high quality animation with a balanced gameplay experience, analyzing and resolving performance issues.
  • Help gameplay programmers, artists, and designers to use engine features effectively;
  • Keep abreast of the industry's technological developments and research cutting-edge solutions to apply them into the projects and generate real value.



  • Three or more years of C/C++ and game engine development experience, with a comprehensive grasp of game development related technologies and maintain learning momentum
  • Solid foundation in algorithms and mathematics, systematic knowledge of software development areas (computer systems, OS, data structures, etc.).
  • Deep understanding of common animation techniques, familiarity with the UE4 animation system and its implementation principles is preferred.
  • Excellent ability to learn and apply technical research, good problem analysis and solving skills.
  • Strong sense of responsibility, high level of teamwork spirit and knows how to follow up on needs, good communication skills, and result oriented.
  • Passionate about games, pay attention to user experience (including internal user experience of designers/operation/artists).

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