Lightspeed LA: Senior sound Designer

This is an exciting opportunity for an experienced, passionate, creative and technical Senior Sound Designer to join our in-house sound team and help create world-class audio content on a new and exciting open-world AAA game.


  • Design and implement immersive, next-gen audio content and systems to engage players and enrich game narrative.
  • Design, edit, mix and master audio assets.
  • Implement and author interactive, real-time sound using middleware and scripting tools to bring soundscapes to life.
  • Author and integrate audio assets through middleware and in-engine.
  • Create and edit new sound effects using various recording techniques, professional audio editing tools, plug-ins, hardware and props.
  • Work closely with Audio engineers to design systems and methodologies with the goal to raise the bar in game audio.
  • Collaborate with the Audio Director and Audio Lead to execute and deliver on audio features and ensure defined aesthetic is met throughout production.
  • Engage in the planning and execution of recording sessions in the field, studio and mocap stage, recording real-world sounds and foley.
  • Sound design and mix cinematic audio content to blend seamlessly with gameplay audio.


  • Understand emotion and tension in storytelling, and be able to design narrative-driven audio.
  • Excellent sound design aesthetic with a keen ear for detail.
  • 3+ years of experience in AAA game audio.
  • A minimum of one AAA title shipped.
  • A desire to push game audio further with new ideas and methodologies.
  • A grasp of logic and scripting methods for interactive audio implementation within a game engine.
  • Imaginative and creative use of audio production tools, foley performance and capture, props,

and recording techniques to create high-quality original content.

  • Fluent in interactive audio and post production techniques.
  • Expert command of sound design & mixing techniques, processes and tools.
  • Ability to create world-class audio content spread across multiple styles and genres.
  • WWISE middleware proficiency.
  • Field and studio recording experience.
  • Proficiency in Nuendo, Pro-Tools or Reaper
  • Experience/familiarity with industry standard plugins (Fab Filter, Altiverb, Waves, Izotope, etc)

Desirable skills and Experience

  • Experience designing sounds and sound systems for weapons, vehicles, physics, and weather.
  • Experience working on environmental audio, sound propagation and 3D audio
  • Technical skills and understanding of audio rendering and compression technologies, and codecs.

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