Responsibilities:

Create tools to improve the workflow efficiency of the art team (this includes 3dsMax/Maya scripts, but also standalone scripts and software);
Work with the engineering team to develop features, both for the game engine and for tools/asset pipelines;
Work with all the art departments (environment, characters, VFX, animation, etc.) to ensure all dependencies are met;
Help the team develop workflows and standards for efficient content generation;
Help the art team in using engine and pipeline tools;
Help drive framerate and memory optimization of the game;
Develop visual features of the game;
Support the content team in debugging issues with the game and tools.

 

Requirements:

Strong artistic background, good understandiong of struct, color and light;
Multiple content development experiences (can be modeling, texturing, lighting, animation, shader and VFX);
Excellent problem solving skills, High-level familiarity with DCC tools (3DSMAX, MAYA, Zbrush, Substance, Houdini etc);
Be familiar with multiple mainstream game engines (UE,Unity,CE etc);
Intermediate programming experience with scripting languages (Python, MaxScript etc.) and shading languages;
Experience in C++ or related languages is a plus;
Excellent teamwork and communication skills,the ability to adapt to new creative challenges, helpful and willing to share.

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