Implement the production of high, medium and low-level models based on the 2D design that meets the requirements of the game. The general shape, structure and color of the model should be closely followed by the project quality demands;
Responsible for debugging the shader and map rendering of the resource imported into the engine and taking in charge of the acceptance of the final effect in the game;
Responsible for lighting and adapting textures for materials to be rendered, and rendering with 3D renderer;
US outsourcing production follow-up and quality feedback output.
More than 5 years of art development experience in US game companies, graduated from a professional art college, with art professional education background;
Familiar with the use of unreal4 engine, proficient in the production of high and low models of characters, material debugging, proficient in 3D rendering software and technology application, strong hand drawing ability of mapping.
Proficient in Max, Maya, ZBrush, Photoshop, Substance Painter and other software;
Experienced in outsourcing management, including the ability of making plans, following up the progress process, quality feedback and guidance;
Understand the concept art painting in place, restore the model accurately, understand the structure and texture expression of human body, firearms, carriers, etc., Have the consciousness of in-game acceptance and the desire to constantly upgrade art technology and performance;
Honest and optimistic in personality, efficient in work, outstanding in aesthetic ability, passionate about the game industry. Have abundant game experience and can pay attention to professional details in the game. Good at communication and expression, have the spirit of technical research, can always maintain a strong desire to learn new knowledge and technology and apply it to work;
Have a strong sense of responsibility, high level of work investment and strong sense of goal; Strong pressure resistance, collective awareness and team sharing awareness.