Ghost Story Games (formerly known as Irrational Games) is a self-publishing game studio owned by Take-Two Interactive. Our mission is simple: to create immersive, story-driven videogames for people who love games that ask something of them.


Ghost Story Games is looking for a temporary, embedded QA tester. In this role, you will support and validate the development of our next title, which can include testing around game development tools and pipelines.


  • The opportunity to work on a creatively ambitious project in the immersive sim genre.
  • A world-class team. We are proud to be home to some of the most talented, smartest, nicest and hardest-working colleagues. We make mistakes sometimes, but we help each other by finding mistakes early and depending on each other to fix them quickly.
  • We are a core development team of just under 40 people and work closely with specialist outsource groups and contractors when necessary.
  • Open Communication: Our team members are welcome to join any meeting, and we have a flat structure. Do you have a question or a concern? Just walk up to anyone and ask! Team-based decision making is important to us, regardless of your position – every opinion counts and is considered.
  • The Space: We love our studio space and all the comfortable perks that come with it, such as a fully stocked kitchen (drinks, fruit, snacks, breakfast food), plenty of shops, restaurants, services and urgent care within walking distance, a game room, a quiet room, outdoor deck, free parking, public transportation connections including the Amtrak train into Boston + NY and maybe, just maybe, we have a bathysphere whiskey bar.
  • Free Merchandise: Every new employee is welcomed with an onboarding swag package to make sure they blend right in. Additionally, each of our team members can expect to receive a new merchandise item every time one goes live in our fan store. For fans of other Take-Two studios, there is a discounted employee store where you can find the latest games and swag from our sister studios.
  • On-Site Support: Our world-class IT and Operations teams make sure that you get what you need to do what you do best. They keep us working, fed, hydrated and happy. Full team-catered lunches for new employee welcomes or significant team meetings? Receiving your online shopping orders? Getting you an aspirin when needed? They have your back!

 Great Place to Work® has certified our workplace culture. At Ghost Story Games, 100 percent of employees say their workplace is great.


  • Review design specs to create accurate test cases and test plans around features.
  • Accurately execute all assigned test cases.
  • Provide in-engine unit and integration tests for features and systems.
  • Enter detailed but concise bug descriptions into the bug database.
  • Regress fixed bugs on each release as needed.
  • Provide qualitative assessments on the title’s playability upon request.
  • Prioritize workload according to the project’s direction and milestones.
  • Reproduce issues for programmers and designers as needed.
  • Work closely with other QA members and development team to accomplish goals.
  • Coordinate with our external, outsourced, QA team for post-integration testing.


  • High school diploma or equivalent. Minimum age of 18 years.
  • 1+ year of QA experience, preferably in a development studio environment.
  • Technically proficient with PC and gaming consoles.
  • Familiar with Unreal 4.
  • Experience with Windows, MS Office products and database software.
  • Basic understanding of source control and able to learn new toolsets quickly.
  • Understand the benefits and uses of automation.
  • Ability to test 3D games repeatedly while listening and looking for bugs.
  • Strong mathematical skills.
  • Must be eligible to work in the U.S. and willing to relocate to the Boston area.
  • Must be able to communicate effectively in English, in both written and oral forms.


 Please have played or at least be familiar with our legacy games System Shock 2, BioShock and BioShock Infinite.

 View this video from Ken Levine’s 2014 GDC talk which explains the high-level concept for the game we’re working on.

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