Sony Pictures Imageworks is located on the traditional, ancestral and unceded territory of the Gabrielino/Tongva peoples. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Benefits per company policy: include healthcare, 401K, Sick and Vacation leave, standard increases as applicable
Sony Pictures Imageworks is seeking a Software Engineer - Real-time Developer!
The Real-time Developer is responsible for the implementation and development of Sony Pictures Animation’s previs pipeline using both Maya and Unreal. They report to the Executive Director of Technology and collaborate with the Executive in charge of Pre Production, and the Lead Real-time Developer in developing and maintaining a new real time pipeline for SPA pre production. Will be responsible for supporting and contributing to workflows for artists as part of early pre production through previs for animated feature projects. Facilitate the building and maintaining of libraries of assets, materials, textures and motion files for use by the pre production teams including production designers and art directors. They are a part of the team developing and maintaining data interchange between SPA, SPI and vendor studios for both internal and external productions.
Responsibilities:
Be part of a software development team working on a new previs pipeline
Code tools for different DCC’s to help artists and supervisors alike
Develop and support tools for motion capture and virtual camera workflows
Work closely with all departments on pipeline improvements and developments
Interface and work with editorial and visual development artists on tools
Facilitate and advise on data I/O
Support the art team with asset compatibility between DCC’s
Support and oversee the technical implementation of assets
Support Rendering efforts, including debugging render issues
Train and support supervisors/artists with use of this pipeline and it’s tools
QA tools being developed internally
Essential Skills:
Strong & proven communication and problem solving skills
Experience working with Maya or other DCC software
Experience working in a software development team
Excellent Python skills
Experience creating tools and scripts for Maya and Unreal
Strong understanding of Unreal Engines Blueprint system
C++ coding experience a plus
Experience with Perforce and/or other source control software
A solid knowledge of Previs and Animation production and its iteration process
A desire to learn from others and to take on increasingly challenging work
A vivid imagination
Software knowledge:
Autodesk Maya
Unreal Engine 5
Autodesk MotionBuilder
Perforce
ShotGrid
The anticipated base salary for this position is $94,500/year to $125,199/ year. This role may also qualify for incentives and/or comprehensive benefits. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.