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Join the award-winning team that created God of War
We're looking for a Lead Lighting Artist to help us create stunning worlds that set the visual fidelity bar for entertainment. As a Lead Lighting Artist, you must possess the ability to effectively collaborate across all departments and proactively drive Lighting technology, pipeline and processes. You will work with the Art Director and Game Director to light game levels that are visually stunning while also supervising a wide range of lighting team members to ensure technical feasibility.
- Lead the development of high quality AAA lighting to support story, art direction and gameplay objectives
- Creation and maintenance of a prospering art culture and technical guidance within the Lighting Team, through training, mentoring, and reviewing assets for quality
- Prioritize, plan, and organize Lighting Domain tasks with the Producer/Associate Producer
- Identify and set up best practices of production workflow for the Lighting Team
- Translate conceptual illustrations into outstanding real-time lighting visuals
- Work with Art and Programming teams to anticipate and solve technical challenges within given constraints and visual requirements
- Identify risks within the schedule and suggest changes
- Delegate, assign and review work for team members using JIRA or other tracking tools used on the project
- R&D on new industry technology and trends to improve the project's lighting quality and efficiency
- Participate in portfolio reviews and assist in recruiting highly skilled talents for their team and the studio Establish lighting visual targets based on Art Director's guidance and game design's needs
- Establish look development process for art content development and review purposes
- Strong affinity for CGI lighting techniques, color theory, and post-process effects
- At least 6 years of professional lighting experience in game industry and able to adapt to different art styles
- At least 3 years as a lead role; at least two shipped AAA game titles
- Ability to perform task planning with producer, identifies dependencies, and communicates effectively with Artists, Designers and Programmers in a large team.
- Knowledge of forward or deferred renderers, or 32-bit HDR pipeline development is preferred
- Display calibration/profiling and HDR grading knowledge
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.
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We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.
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