PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Senior Software Engineer (Audio)
PlayStation HQ in San Mateo, CA
PlayStation is seeking a software engineer to join our Audio Technology team. This team is responsible for providing the entire audio pipeline from authoring tools to game-runtime to low level synthesizer. Our team works closely with AAA developers like Naughty Dog, Guerrilla Games, etc. to drive the future of PlayStation audio. This is a unique opportunity to be part of all aspects of AAA game audio development and help define the next-generation of game audio. If this is you please apply!
- Design and implement runtime systems and tools for our customer’s needs (such as propagation, streaming, performance, and so on)
- Support sound designers in their use of these systems and tools
- Write clear, maintainable, portable, and highly functional code
- Profile and performance tune code to remove bottlenecks
- Support and extend audio workflows and pipelines
- Test and document code produced
- Min. 5 years professional programming experience with expertise in C/C++ and any C# is a plus
- Prior work with a game engine: Unreal, Frostbite, Unity, or any AAA proprietary game engine
- Exposure to game audio systems, game audio content creation or music production, etc.
- Proficiency in linear algebra
- Passion and initiative
- Generalist with proven code architecture skill
- Excellent spoken and written communication
- Able and motivated to work with other team members
- Dedication to code quality, documentation, and sound testing procedures
- Bachelor’s degree in electrical engineering and equivalent experience
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