PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Software Development Engineer in Test – Graphics

PlayStation HQ in San Mateo, CA

 

Sony PlayStation’s R&D team is seeking an engineer to program in C++ and Python to verify the core software libraries used to construct PlayStation games. These software libraries provide the real-world graphics, audio, networking (and more) featured in the console games of tomorrow.

 

Here, you will construct new tests and tools that analyze the systems and libraries in the PlayStation SDK ecosystem. In addition, you will have an opportunity to improve and expand our existing testing infrastructure. If this is you, please apply!

 

Responsibilities:

  • Developing test cases for PlayStation® SDK libraries. For candidates with computer graphics experience, this may include crafting test applications capable of verifying advanced graphics API features, test applications which will require shader code, and will use the 3D graphics API (and related utilities).
  • Building and improving test infrastructure, simplifying deployment of building, testing, or demonstrating PlayStation® sample applications. Typically this infrastructure will be built using Python.
  • Develop, maintain, and improve the testing tools and frameworks used for ensuring high quality PlayStation® SDK components.
  • Research new tools for building and analyzing PlayStation® software.
  • Make testing plans, samples, and documentation together with our software production, documentation, and remote offshore engineering teams.

 

Qualifications:

  • Possess a min. 2 years’ experience programming with both C++ and Python.
  • Building and running software in both Windows and Linux environments.
  • Having an interest in automation to a level where you can discuss the pros and cons of various automation approaches.
  • Experience with different version control systems ex: Git, SVN, Perforce.
  • Continuous integration and containerization tools such as Jenkins and Docker.
  • Visual Studio
  • Bachelor's degree in Computer Science or equivalent

 

Nice-to-Have:

  • 3D graphics programming (Direct3D, OpenGL, Vulkan, and/or Metal) and shader language writing (HLSL and/or GLSL) experience.
  • Graphics engines, GPU performance analysis and optimizations.
  • Development and debugging tools experience on both Linux and Windows.
  • Exposure to PlayStation® development
  • Writing unit and integration tests. Knowledge of fuzz testing.
  • Familiarity with Unreal, Unity, or other game engine technology.

#LI-LP1

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, gender identity, marital status, genetic information or membership in any other legally protected category. 

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.

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