Join the award-winning team that created God of War
The Combat Designer will assist, collaborate with, and take direction from the Lead Combat Designer and Game Director as needed on any the following: character and boss designs from concept to implementation completion, including character animation implementation and tuning, environmental character impact, special effects, sound effects, AI gameplay scenario layout and gameplay tuning, controller configuration, gameplay features, magic distribution, character balance and ramping.
Work within the set standard for all character asset design, creation and in-game implementation within the production path as it relates to design, art and otherwise.
Participate in required production related meetings and functions as needed. Attend and participate in combat-specific discussions concerning combat design and combat design issues.
Must comprehend a working knowledge of the game production pipeline in order to communicate effectively with other team members.
Must understand the relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element.
Experience using a text-based scripting language to set-up character logic.
Basic knowledge of scripting languages and code (e.g., XML, C++, PERL) is preferred but not required.
Must be able to grasp and work with code-based proprietary tools to implement and troubleshoot assigned characters.
Must have knowledge of competitive products and various gameplay genres, as well as a personal understanding of video game fun.
Must possess quality written communication skills and the ability to convey abstract concepts.
Ability to think logically with a strong level of attention to detail.
Must be able to professionally communicate and work with other members of the game production team (both internally and externally).
Must have excellent communication while still keeping the overall vision of the game in mind.
2 plus years in game development, with at least 1 years in Combat or Character Design (creative and technical) specific role
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of autonomy and opportunities for growth.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. We genuinely appreciate the time and effort you spent in contacting us and we thank you for your interest in Santa Monica Studio.