Senior Character Artist (Outsourcing) - Insomniac Games
at Sony Interactive Entertainment PlayStation
Our Senior Character Artists are responsible for modeling character art assets at the highest quality level. They also mentor, tutor, and provide assistance to other artists to improve workflow and content pipeline. This particular role also aids in Outsourcing (OS) duties. If our open position for a Sr. Character Artist with a focus in outsourcing sounds like a perfect fit, read on!
Essential Duties and Responsibilities include the following:
Creates low poly and high poly models using 3D application(s)
Creates UV mapping for game resolution assets
Creates texture/shader (color, normal, specular, ambient occlusion, height, cavity, and curvature maps using 2D/3D application(s)
Works with proprietary in-house art tools to provide content to game engine
Works with Art Director/ Lead Artist/Concept Artist to maintain art direction for the game
Works with Character Art Team to maintain art direction for the game, providing and/or receiving constructive feedback when necessary
Collaborates with other departments (Animation, design, tools, programming) to ensure art is implemented appropriately in the game engine
Mentors, tutors, and provides assistance to other artists
Experiments with and/or evaluates techniques and/or art programs to improve efficiency, workflow, or pipeline contribution to game art/engine
Assist with outsourcing
Write briefs, guidelines, overview OS process and deliveries
Communicate with project managers and external vendors managers
Other duties may be assigned
Education and/or Experience:
Fifth year college or university program certificate; or five to seven years related experience and/or training in video games or film; or equivalent combination of education and experience
Advanced understanding of Maya (or Max), Substance Painter, Zbrush, Marvelous Designer, or equivalent, and Photoshop
Advanced understanding of generating normal maps from high poly models
Advanced understanding of PBR shader
Advanced understanding of complex node-based shader networks such as those used in Unreal Engine, Substance Designer, etc.
Understanding of source control via Perforce or equivalent
Knowledge of Microsoft Office Suite.
Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials
Expert knowledge of human and animal anatomy
Advanced understanding of hair creation process
Advance knowledge in organic and hard surface modelling
Advanced traditional painting skills, and Ability to create models and shaders for a range of art directions, from photorealistic to stylized
Ability to meet deadlines under tight schedules
Willingness to receive direction from lead artist and peers and work closely with a team
Please submit your application for our Sr. Character OS Artist opening below, we look forward to your submission.