We are seeking a Technical Artist who will contribute to the artistic vision and development of a AAA product with a specialized focus on creating character articulation assets, art tools, techniques, and processes for game development.
Create high quality character rigs with cinematic-quality facial articulation.
Develop and maintain character and animation tools.
Develop character rigs and skeletons that meet the technical limitations of game engines while insuring the characters movements look as realistic as possible.
Develop and implement skinning methods to achieve realistic deformation for faces, bodies, and clothes, including the creation of tools and scripts to assist in completing these tasks quickly and efficiently during production.
Develop animation tools to assist in the creation of character animation and motion capture clean up, using layers, blends, FK and IK setups, etc.
Expert understanding of Python.
Expert understanding of Maya.
Extensive portfolio with examples of current, hands-on work, including human, creature, and animal rigs. Examples of cinematic quality face rigs.
Multiple examples of tools and scripts to assist in the creation of character rigging assets.
Some previous or next-gen video game platform experience is desirable (e.g. PS4, Xbox-One.)
Knowledge of Maya API.
Understanding of C++.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, gender identity, marital status, genetic information or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
We sincerely appreciate the time and effort you spent in contacting us and we thank you for your interest in PlayStation.