Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

PlayStation Studios Visual Arts and PlayStation Studios Malaysia provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game industry professionals from all over the world under one roof!  

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing our services to these studios. 

We are looking for a Lead Animator who is highly proficient in all aspects of high-quality animation. This person needs to be an organized and diligent leader, strategic, and thoughtful in all interactions. 

Our Lead Animators are dedicated, focused, self-motivated, and guide teams to produce high-quality animation.  They work within all styles of animation.   
This is to be an FXT position for a year with the possibility of extension. 


  • Effectively communicate with supervisors, management, production, and staff daily 
  • Understand and interpret feedback on all work from supervisors and clients. 
  • Review animators’ assignments and provide constructive feedback. 
  • Ensure that all supervisor and Dev Studio team notes are addressed. 
  • Understand how all video reference pertains to each animator’s assignment. 
  • Mentor animators on how to be more efficient. 
  • Confirm continuity between animation assignments. 
  • Have a full understanding of all animation tools being used on the project – both internally and client-developed 
  • Be present at reviews with the supervisor and all animators on your team. 
  • Educate the team regarding current animation techniques. 
  • Lead by example when necessary to illustrate how to approach difficult assignments. 
  • Update and maintain pose libraries and Show Wiki. 
  • Identify potential risks to delivery timelines. 
  • Provide final approval on animation assignments in specific instances. 
  • Train and acclimate new animators to the team. 
  • Assist in the documentation and maintenance of up-to-date processes for the animation team. 
  • Serve as a positive role model for the team to follow in attitude, ability, proactivity, communication, and productivity within the department.  
  • Additional responsibilities may be assigned as needed.  



  • Minimum of 1 shipped AAA game as a Senior Gameplay Animator (or equivalent)  
  • Minimum of 5 years of animation experience in the entertainment industry 
  • Expert knowledge of Maya 
  • Strong background in AAA facial animation workflows  
  • Knowledge of aesthetics of character animation and movement  
  • Knowledge of pipelines, workflows, and toolsets used in key frame and motion capture animation. 
  • History of mentorship within the entertainment industry 


Desired qualifications

  • Understanding of camera composition and layout 
  • Experience with FACS based rigs 
  • Ability to evaluate facial rigs aesthetically and technically 
  • Has worked directly in game-engine builds or Devkits 
  • Comfortable working in a global team environment 
  • Team management experience and/or training 
  • Python knowledge  
  • C, C#, or C++ knowledge  




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Categories of personal information we collect from you


Generally, We Obtain This Information Through Our Recruiting Team


We collect personal information about you throughout the recruiting process, in particular the following categories.


  • Identification and contact information
  • Direct identifiers such as your first and last name.
  • Indirect identifiers such as a government ID, your Social Security, work permit or passport #.
  • Contact information such as your email address, mailing address, telephone number.
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Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

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