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PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

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PlayStation Studios Visual Arts and PlayStation Studios Malaysia provides world-class content, development and services to PlayStation Studios. Our team is always at the cutting edge of technology and partners with the industry’s best minds and companies. This is your opportunity to work closely with game and film industry professionals from all over the world and under one roof! 

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios. 


Senior Texture/Material Artist

We are looking for a highly talented, motivated, and creative Senior Texture/Materials Artist to work on AAA quality titles. In this role, you will define and document workflows & processes to sustain an internal Texture and Materials pipeline in active development. The ideal candidate will be an active agent in mentoring and training staff to ensure the long-term growth and development of staff with our North American and Malaysian location team members.

As Senior Texture/ Materials Artist, you will work with the Art Department and Clients to create both in-game and cinematic quality environments and props within a range of styles. The focus will be on environmental art pieces and set dressing. Ability to create environments from both detailed concepts and a single photograph is required. A big plus is the ability to take and provide direction from concepts or rough direction to final model/texture.  A primary feature of this role will be to expand our capabilities with our team members in Kuala Lumpur, Malaysia by documenting the processes and tools used in active development and mentoring those team members capability.


  • Create realistic game-ready physically based materials to project specifications.
  • Ability to document production workflows and mentor production artists in both North America and Malaysia
  • Build and maintain a PBR material library. Assist with maintaining technical and quality standards.
  • Collaborate with production artists on creating materials for in-game use.
  • Create organized material workflows in Substance Designer and Painter.
  • Problem-solving production challenges with creative solutions.
  • Review the work output of team members.
  • Work with artists to revise and respond based on feedback for both aesthetic and functional requirements.
  • Be active in participation with team members in the PSSVA to accelerate technical and aesthetic onboarding to project work.


  • At least 5 years experience as a Texture/Materials Artist.
  • Strong understanding of PBR materials and workflows.
  • Knowledge of Substance Designer and Painter workflows.
  • Strong understanding of game development with a focus on textures and materials.
  • Ability to work in new game engines and add material assets to game engines.
  • Knowledge of Adobe Photoshop and High-Resolution Texture baking.
  • Ability to unwrap UVs for texturing meshes and lightmaps.
  • An advanced understanding of in-game and cinematic art asset creation.
  • Willingness to mentor artists to achieve AAA quality work and project standards.


  • Shader authoring.
  • Photogrammetry experience.
  • Experience working with external outsource vendors.
  • Experience working with remote team members across global time zones.  
  • Experience working with a proprietary game engine and engine tools.




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