The Shrapnel team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor. 

We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation. 

Our goal is empowering the world to share in our playful collaboration at the intersection of gaming, creation, and ownership. 

The Shrapnel team is seeking bright minds from every culture, discipline, and background to join us on a new creative endeavor. 

We’re a mission-focused team with industry roots in world-class game development, studio building, and platform creation. 

Our goal is empowering the world to share in our playful collaboration at the intersection of gaming, creation, and ownership. 

Shrapnel is looking for a talented Technical Rigger to join our mission in creating the future of game entertainment. On this team, you will be critical to character tools and rigging systems, allowing animators to rapidly prototype. You will also be pivotal in developing bipedal/quadrupedal skeletons, weapon, and vehicle rigs for dynamic and unique reload systems and terrain movement. You are a bridge between engineering and art, and will ensure our pipelines and processes are stronger, faster and performant.  You’ll be empowered and given autonomy. Your ideas will matter.  

The Job  

  • Design, create, test, and maintain character/weapon/vehicle rigs. 
  • Create amazing motion and deformation systems. 
  • Develop internal/external pipeline tools to streamline production process.
  • Implement and drive rigging tools that allow the teams to prototype, while still driving quality and performance. 
  • Collaborate proactively with all departments to ensure finalized asset’s form, function and technical requirements are met. 
  • Effectively implement feedback from the Lead and Art Director while advancing the established art aesthetic. 
  • Manage timelines and tasks accordingly.  

Who Will Be A Great Fit  

We welcome your uniqueness. Research shows that diverse teams do the best work. Our customers are all over the world, and from all walks of life. It's important that we’re not all the same, so that we can draw on our differences, what we’ve experienced, and how we think.  

  • 5+ Years of experience as a technical rigger. 
  • Minimum 1 AAA shipped titles. 
  • Experience creating AAA character architecture and rigs.
  • Experience with latest trends and tools for next gen development. 
  • Strong understanding of Unreal 4, 5 rigging systems and pipelines for development. 
  • Experience or understanding of Metahuman 
  • Expert skills in Maya. 
  • Strong understanding of both facial and figure anatomy 
  • Complex character and vehicle rigging experience in Maya and Unreal 
  • Ability to script in Python and MEL  
  • C++ experience 
  • Strong communication and collaboration skills. 
  • Self-motivated and self-directed.
  • Absolute passion for playing and making video games.   

Nice to Have 

  • A strong portfolio showcasing traditional skills and classic fundamentals. 
  • An ability to write internal tools for artists and developers in Maya and Unreal  
  • Expertise in 3rd party tools (Ziva or similar)
  • Office365 and Google Suite proficiency.  
  • A mindset of continuous improvement; humble and ambitious. 
  • Prior experience in a startup environment or small business. 
  • Adaptable, with a good sense of humor.  
  • Multi-lingual   

The Perks 

  • Competitive Salary and excellent Benefits.  
  • Flexible hours, with the potential of remote working.  
  • Visibility and input to business strategy, including technology and creative partners. 
  • Autonomy and latitude within your role. 
  • Seattle’s healthy living and vibrant city culture.  
  • Tight knit, highly experienced, fun-loving team. 

Additional Information: 

The base salary range for this full-time position is $120,000 - $180,000 + stocks + tokens + benefits. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training.

Employment Type: Full-time, On-Site, Not open to remote candidates at this time

Seniority Level: Mid-Level 

Industry: Video Games, Art   

Employment Type: Full-time 

Job Functions: Art  

The Fine Print 

At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles we are open to discussing remote work. Please apply and we’ll decide case by case.  

We’re following WA state’s health guidelines regarding COVID-19. We make every effort keep our office safe and our employees healthy. No one comes to work sick, not even a sniffle. Our office is big enough to stay 6-feet apart easily, but if you’re in a meeting where distance is not possible and you’re not vaccinated then we require a mask (vaccinated folks might want to wear one too, your choice). Hand sanitizer is always close by, and the nightly janitor crew sanitizes work surfaces for the next day. We believe in the benefits of vaccines, but don’t require it. For now, masks are required in the public areas of our building, whether vaccinated or not, but if you’re working alone in a room you don’t need to wear a mask.https://coronavirus.wa.gov/information-for/business/workplace-safety-guidance 

NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. 

 

The Fine Print 

At Shrapnel we prefer working in-office, together. We believe working in the same space can accelerate progress, improve collaboration, and is definitely more fun. But in-office work doesn't make sense for everyone at this time, and technology makes certain remote work possible. So for certain roles and perfect candidates we are open to discussing remote work. Please apply and we’ll decide case by case. In all cases, though, you must be allowed to work in the US without a visa.  

We’re following WA state’s health guidelines regarding COVID-19. We make every effort keep our office safe and our employees healthy. No one comes to work sick, not even a sniffle. Our office is big enough to stay 6-feet apart easily, but if you’re in a meeting where distance is not possible and you’re not vaccinated then we require a mask (vaccinated folks might want to wear one too, your choice). Hand sanitizer is always close by, and the nightly janitor crew sanitizes work surfaces for the next day. We believe in the benefits of vaccines, but don’t require it. For now, masks are required in the public areas of our building, whether vaccinated or not, but if you’re working alone in a room you don’t need to wear a mask.https://coronavirus.wa.gov/information-for/business/workplace-safety-guidance 

NEON Machine Inc and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law. 

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