Responsibilities

  • Create both high resolution 3d sculpts and final low polygonal game assets 
  • Create textures with a variety of styles and techniques 
  • Collaborate with product managers and designer, to establish and drive the art vision of the game 
  • Rig, Animate and provide ready to Export files 
  • Participate in planning and milestone delivery for the assets 
  • Participate in establishing and maintaining the overall visual quality for the game 
  • Ensure the assets meet the performance and memory requirements of the game engine for HTML5 games

Requirements

  • 4+ years as 3D artist in games 
  • Expert in Maya, 3ds MAX, Photoshop, ZBrush or equivalent 
  • Capable with both hand painted and rendered texturing skills, with a focus on stylized over realism 
  • Strong understanding of form, anatomy, structure and silhouette in regards to modeling, sculpting, rigging, and deformations 
  • Respond well to artistic direction but get the work done with minimal supervision. 
  • Knows the basic principle of animation and can deliver it onto 3D animation
  • Verbal and written communication skills in English 

Bonus points:

  • Shipped multiple mobile games

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