Welcome to Striking Distance Studios!

At the intersection of art, design and technology lies Striking Distance Studios.  Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be. 

LED BY DEAD SPACE AND CALL OF DUTY FRANCHISE VETERAN GLEN SCHOFIELD, the development team at Striking Distance Studios is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day.  We are looking for people who push themselves creatively and learn with every new challenge.  We give you the setting and the opportunity to do work you are proud of.  We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

What We Need:

Striking Distance Studios is looking for a talented, motivated and experienced Lead Tools Engineer to build and maintain world class tools and pipelines for AAA development.

We are looking for an engineer passionate about building tools that make content production as easy and seamless as possible for our team.

Responsibilities:

  • Unreal Engine Slate and Commandlet authoring.
  • Lead a small team of Tools Engineers. 
  • Studio wide tooling support, both within your team, and organic tools.
  • Encouraging ad-hoc tools growth, and then adopting and supporting them.
  • Strategic planning with short term deliverables.
  • Exposure to typical tooling languages, Slate/C++, Qt, HTML, Python.
  • Interest in tools as a service / system such as Slack integrations
  • Design and fully implement complex tools both as an individual contributor and with the help of a small team
  • Improve how content is authored through the design of tools and pipelines
  • Work with teams to evaluate workflows and identify areas of improvement.
  • Build tools and pipelines to be both low maintenance and extendable
  • Keep current with technology advances in tools development and propose new innovations that may benefit the project
  • Foster a culture of open, honest, and respectful communication across all disciplines

Qualifications:

  • Strong sense of UX design
  • Experience using GUI Toolkits such as WPF, Qt, Slate.
  • Familiarity with Game Engine architectures and Game Editor concepts (Experience with Unreal Engine 4 is highly desirable but not required)
  • Experience leading a small team preferred. 
  • Expertise in character systems, animation systems, import and export pipelines for meshes, textures, rigs, and animations
  • Experience with the C / C++ programming language
  • 5+ years of games industry experience and preferably 2 years of more in a similar role.
  • A bachelor’s degree in Computer Science, Software Engineering, or relevant work experience

 

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