We are KRAFTON - the developers and publishers of PUBG: BATTLEGROUNDS,
the global battle royale phenomenon!

Since the release of our flagship title in 2017, it has become one of the highest selling video games of all time with over 70 million copies sold.
That’s a lot of Chicken Dinners! 

We are headquartered in Seoul, South Korea, with regional KRAFTON offices located across the globe.

From our Amsterdam office, KRAFTON covers Europe, Middle East & Africa, and the CIS region, with teams dedicated to Publishing, Esports, Content, Merchandise and Licensing, and more. We are also now working on a brand-new IP as the lead development studio. We’re incredibly excited about the project and can’t wait to share what we’ve been working on.

Basic roles and responsibilities:

  • Work closely with other Leads, Directors, and cross-functional teams to advance project quality.
  • Plan, assign and supervise the work of the animators.
  • Create benchmark quality animations for reference.
  • Create great (previz) animation for the game.
  • Prototype animation systems
  • Provide creative and technical feedback to the animation team.
  • Leads and manages animation asset delivery pipelines while working closely with the rigging, production, and tools departments, to provide suggestions and feedback to improve character setup, visual quality, rigs and overall tool functionality.
  • Mentor junior/intermediate animators

What we are ideally looking for:

  • Team Leader who can bring people and disciplines together to create the best experience for our players.
  • An experienced industry professional with experience in similar role
  • highly developed interpersonal and communication skills and can work independently and under direction as and when required.
  • Passion for video games with knowledge on different game genres across all platforms
  • Multiple shipped titles

Further desired traits:

  • Excellent organizational, communication, and interpersonal skills.
  • Superior animation skills, understanding of principles of weight and movement.
  • Advanced knowledge of Maya, MotionBuilder and Unreal Engine
  • Working knowledge on motion capture, rigging and rigging set-ups.
  • Adaptability and willingness to learn.
  • Strong troubleshooting and problem-solving abilities.

Would also be a plus but not essential:

  • Working knowledge on scripting for animators (Mel/Python for Maya/MotionBuilder, Blueprint/python/C++ for Unreal Engine)


What we offer:

  • A competitive salary
  • An allowance to cover the Dutch mandatory health insurance
  • 25 paid + 4 extra paid working days off a year
  • Relocation package
  • Pension scheme
  • A commuter allowance
  • A range of snacks & drinks
  • Free gym facility in our office building
  • Full assistance with visas and the 30% ruling applications when the candidate is eligible

More about our Amsterdam office…

Our office is situated in the Amsterdam Arena area, a buzzing business hub in the southeastern part of the city. Accommodating some of the world’s largest and most exciting companies, the area also transforms at night into a popular social destination. Not far from our office, you’ll find iconic venues such as the Ziggo Dome, Heineken Music Hall and Johan Cruijff Arena – home of Ajax Football Club.

Our Amsterdam team reflects the city’s diverse look and feel. Being mainly expats, we currently represent more than 20 different nationalities – and we are still growing and adding to our team.


We welcome all applications!

We are proud to have such a multicultural environment and we strive to create a safe, inclusive and harmonious atmosphere for everyone to thrive in. We invite applications from all genders, sexual orientations, races, colors, religions and ages.


If this sounds like a good fit for your skills and experience then apply right away!


Apply for this Job

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