Pocket Gems wants to build the greatest games and interactive entertainment in the world. That’s the mission our founders began with in an apartment above a pizza shop back in 2009 and we continue it today.
Pocket Gems has grown to over 250 people in San Francisco. With $155 million in backing from Sequoia Capital and Tencent, we’re constantly breaking new ground with graphically rich mobile games, fun new genres of mobile entertainment, and innovative technologies like our mobile-first Mantis Engine.
Our products have been downloaded over 325 million times by players around the world. Most recently, we’ve launched Wild Beyond, a fast-paced and strategic 3D combat game, Episode, a mobile storytelling network and platform, and War Dragons, a visually stunning 3D real-time strategy game.
To date, there have been over 7 billion episodes viewed on Episode, which is over 97,000 years of combined viewing time. We’ve also opened up our storytelling platform to create the world’s largest community of interactive stories and storytellers, with over 12 million registered creators including award-winning screenwriters and published novelists. Most recently, Episode has made the list of Apple’s Top Free Games of 2018 and was recognized as the Best Community Building Game at the 2018 Google Play Awards. We’ve also partnered with major studios and industry stars to create stories such as Pitch Perfect In Deep Treble, Pretty Little Liars, Mean Girls: Senior Year, Demi Lovato: Path to Fame, and Clueless: School’s Out.
The Lead Artist directs the assets and key cinematics of Episode Originals, helps drive Art pipeline improvements, collaborates effectively with both internal and external artists, and, with the Art team, champions the improvement of visual storytelling across the Episode platform through prototyping, design, and effective communication. They will also be a motivational team mentor and leader.
What You’ll Do:
- Work with Episode Art Leads to guide internal artists, champion and improve the Art style, help communicate visual direction, and ensure Art assets meet technical requirements
- With guidance from the Art Director and Story Leads, design and communicate the visual direction of assigned Episode Originals and art direct project assets
- Collaborate with the internal Art team, internal Story team and external Art vendors
- Help enable cross-project Art dependencies
- Balance deadlines and resources with style, tech and quality requirements
- Identify current and potential problems in the Art pipeline and work with team Leads to solve them
- Design, create, maintain and communicate processes, clear documentation, guides, and Art asset templates
- Prototype and document new processes to improve visual storytelling and production processes
- Work with the technical teams to create mobile-friendly assets and pipelines
- Mentor artists
- Track asset production and ensure all deadlines will be met, with the guidance of the Development Manager.
What You Bring to the Episode Art Team:
- Bachelor’s degree in Art, Film, Game Design or a closely related field
- 7+ years of experience as a game production Artist; 3 years as an Art Lead
- Experience working on a professional project with strong narrative elements in console, PC or mobile
- Visual Development, 2D Art Asset Creation, and Cinematography Skills
- Solid art fundamentals: composition, light and color, anatomy and perspective
- Excellent sense of visual storytelling: cinematic design, emotion and drama
- Experience developing style guides
- Team Leadership
- Strong verbal and written communication skills; must be able to communicate effectively with multidisciplinary Episode teams
- Be a team motivator and problem solver
- Ability to deliver clear visual review feedback
- Expertise in Adobe Photoshop
- Passion for interactive storytelling, architecture, interior design, fashion design and unique, personality-driven characters and environments
- Interest in romance and drama genres
Extra Gems For:
- Experience working with modular 3D Art assets; basic gray box modeling, basic lighting
- Maya and Substance software knowledge
- Storyboarding, TV or Film production professional experience
Pocket Gems is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status.
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.