Who We Are

OtherSide Entertainment is an independent game studio with remote staff throughout North America. Our mission is to create deeply immersive games that draw players into richly imagined worlds; games that empower players to choose their own play-style, making their experience unique and personal; games that encourage players to team up with their friends and weave their own shared narrative; the kind of games that are powered by our players’ vision as much as our own. Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.


The Opportunity

We are looking for a Lead Producer to join us in forging the next generation of immersive simulations that explore and emphasize multiplayer gameplay. Strong candidates for this role will be masters of organization and communication, and comfortable managing schedules, support, and relationships across our remote working team and outsourcing partners. Ideal candidates will have demonstrated expertise managing game development pipelines, a passion for the kinds of games we make and love, and possess a strong understanding of blended and dependency-driven production methodologies. 

While our team includes some of the industry’s top developers with a heritage of award-winning games, we are proud to have crafted a unique culture that values smaller teams and celebrates tight collaboration. This is an environment that encourages and empowers individuals to make the kind of impact that is simply impossible when they are cogs in a giant machine.

What We Need

The Thick as Thieves team is looking for candidates with previous experience in a game production role responsible for the creation and delivery of game features, assets, and technologies. As a distributed, remote-first team, we want to speak with candidates that have a deep understanding of the complex, inter-dependent pipelines, scheduling, and asset tracking necessary to deliver on the vision for our upcoming stealth/action game. 

Your focus on bringing an easygoing working style to both internal team members and external partners will be key to success in this role. The road to creating innovative immersive simulations is anything but straightforward, so your ability to contribute towards future models and forecasting will help ensure we have the time, resources, and problem-solving necessary to deliver on our mission. This position will report to and work closely with our COO. 

Job Responsibilities

  • Centrally lead the development and launch of Thick As Thieves, including management and mentorship of all production staff. Own central responsibility for project planning and execution. Be accountable to all partners – the team, project leadership, internal and external stakeholders.
  • Develop and maintain healthy and timely communication across all disciplines, leads, individual contributors, and stakeholders. Model transparency, candor, and kindness to help create a psychologically safe environment.
  • Work with the team to identify work, scope and prioritize effectively, identify and avoid dependencies, and mitigate project risks through effective scheduling. Keep everyone informed and reality-based about what the team can accomplish and when. Create and maintain robust short- and long-term project road mapping, deliverable definitions, and milestone processes. Meet-or-beat budgets and timelines.
  • Own the staffing plan for the lifecycle of the project. Instrument and support effective strategic partnerships with co-developer and outsource/contract team members.
  • Facilitate constant communication across teams, and drive for transparency wherever it may be lacking. Champion the needs of our developers, and strive to help them bring the best to their craft every day. Empower stakeholders with the information, context, and insights needed to help us work in concert together.
  • Set, manage, and mentor team and Production staff in production frameworks, processes, and methodologies. Manage the performance and development of 2+ direct reports. 
  • Identify problems, and propose solutions, before they are asked for. Drive alignment around key issues, risks, and obstacles across the team, leadership, and stakeholders. Form and maintain a strong understanding of the Big Picture of our game’s production across departments and initiatives. Own outcomes, and model accountable and authentic leadership to our teams.
  • Excellence of craft must be maintained in balance with our commitment to provide a high quality of life to our teams, and each other. 
  • Manage the financial planning, headcount planning, and P&L management for the game, in partnership with the Project Director and executive stakeholders.
  • Manage relationships with 3rd parties, and embrace opportunities to represent our team at conferences, networking events, in video/blog posts, etc.


  • 6+ years experience as a Producer or Project Manager on video games in an Agile environment, with at least one shipped title under your belt that has been a success.
  • Experience leading development on one or more Games-as-a-Service titles.
  • Proven knowledge of Agile and game development.
  • Experience leading game teams through full development cycles, from Concept to Launch.
  • Ability to operate with significant autonomy, and to mobilize cross-discipline teams to do their best work.
  • A growth mindset and self-starter attitude.
  • Strong communication and coordination skills, highly detail-oriented.
  • Strong prioritization, flexible multitasking ability, and ability to handle disruptions with grace.
  • Friendly, empathetic, and adaptable working style.
  • Passion for making and playing games.
  • Proficiency with Slack, Trello, Jira, Confluence, Miro, Google Docs, and/or similar production tools.


  • Demonstrate ability to drive high velocity, high impact development cycles that strike a balance between short-term needs and long-term thinking.
  • Have proven experience running highly efficient, well-bonded remote working teams.
  • Be comfortable communicating at varying levels, from team members to executive stakeholders, both internally and outside of the company.
  • Have mastered the complexities of development support for Games-as-a-Service.
  • Have an understanding of immersive simulation games and be unafraid to bring their perspective and opinions to brainstorming sessions and workshops.
  • Be comfortable steering complex projects through ambiguity as the team scales and project horizons come into view.

Additional Notes

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members in leadership roles, like Production, will be asked to occasionally travel for key meetings, as part of their job responsibilities.

Our people-first approach to game development celebrates diversity and strives to create a safe and inclusive working environment where everyone is treated equally, with dignity, and with respect. We highly encourage candidates from diverse and under-represented backgrounds to apply, even those that may not directly meet every qualification listed for this role. 

Pay Transparency

This is a full-time, remote working role, with competitive compensation and a full suite of benefits available anywhere in the United States. All team members may be asked to occasionally travel for key meetings, as part of their job responsibilities. We're required to include a reasonable estimate of the compensation range for this role. Compensation decisions are dependent on the unique facts and circumstances of each case, but a reasonable estimate of the current base salary range for this role is $155,000 - $180,000.

We review and update our salary range bands at OtherSide Entertainment on an annual basis to provide transparency to the expected base salary ranges on our job posts externally as well as internally. All OtherSiders have access to their pay range for their current positions to understand their growth opportunities. Most in-house employee roles also include discretionary variable bonus compensation as well as long-term incentive. Our recruiter will share more details about bonus and LTI for this role in your screening or throughout your interview process as it becomes available.  Final compensation determinations are dependent on the unique facts and circumstances of each case and will take into account a wide variety of factors, including but not limited to skill, qualifications, accomplishments, experience, credentials, and business needs. We look forward to and welcome discussion on this topic at any time during the interview process.

OtherSide Entertainment is committed to providing reasonable accommodations for qualified individuals with disabilities in our job application procedures. If you need assistance or an accommodation due to a disability, please contact us.

Apply for this Job

* Required

resume chosen  
(File types: pdf, doc, docx, txt, rtf)
cover_letter chosen  
(File types: pdf, doc, docx, txt, rtf)

U.S. Standard Demographic Questions We invite applicants to share their demographic background. If you choose to complete this survey, your responses may be used to identify areas of improvement in our hiring process.
How would you describe your gender identity? (mark all that apply)

How would you describe your racial/ethnic background? (mark all that apply)

How would you describe your sexual orientation? (mark all that apply)

Do you identify as transgender? (select one) (Select one)

Do you have a disability or chronic condition (physical, visual, auditory, cognitive, mental, emotional, or other) that substantially limits one or more of your major life activities, including mobility, communication (seeing, hearing, speaking), and learning? (select one) (Select one)

Are you a veteran or active member of the United States Armed Forces? (select one) (Select one)

Voluntary Self-Identification

For government reporting purposes, we ask candidates to respond to the below self-identification survey. Completion of the form is entirely voluntary. Whatever your decision, it will not be considered in the hiring process or thereafter. Any information that you do provide will be recorded and maintained in a confidential file.

As set forth in OtherSide Entertainment’s Equal Employment Opportunity policy, we do not discriminate on the basis of any protected group status under any applicable law.

Race & Ethnicity Definitions

If you believe you belong to any of the categories of protected veterans listed below, please indicate by making the appropriate selection. As a government contractor subject to the Vietnam Era Veterans Readjustment Assistance Act (VEVRAA), we request this information in order to measure the effectiveness of the outreach and positive recruitment efforts we undertake pursuant to VEVRAA. Classification of protected categories is as follows:

A "disabled veteran" is one of the following: a veteran of the U.S. military, ground, naval or air service who is entitled to compensation (or who but for the receipt of military retired pay would be entitled to compensation) under laws administered by the Secretary of Veterans Affairs; or a person who was discharged or released from active duty because of a service-connected disability.

A "recently separated veteran" means any veteran during the three-year period beginning on the date of such veteran's discharge or release from active duty in the U.S. military, ground, naval, or air service.

An "active duty wartime or campaign badge veteran" means a veteran who served on active duty in the U.S. military, ground, naval or air service during a war, or in a campaign or expedition for which a campaign badge has been authorized under the laws administered by the Department of Defense.

An "Armed forces service medal veteran" means a veteran who, while serving on active duty in the U.S. military, ground, naval or air service, participated in a United States military operation for which an Armed Forces service medal was awarded pursuant to Executive Order 12985.

Voluntary Self-Identification of Disability

Form CC-305
Page 1 of 1
OMB Control Number 1250-0005
Expires 04/30/2026

Why are you being asked to complete this form?

We are a federal contractor or subcontractor. The law requires us to provide equal employment opportunity to qualified people with disabilities. We have a goal of having at least 7% of our workers as people with disabilities. The law says we must measure our progress towards this goal. To do this, we must ask applicants and employees if they have a disability or have ever had one. People can become disabled, so we need to ask this question at least every five years.

Completing this form is voluntary, and we hope that you will choose to do so. Your answer is confidential. No one who makes hiring decisions will see it. Your decision to complete the form and your answer will not harm you in any way. If you want to learn more about the law or this form, visit the U.S. Department of Labor’s Office of Federal Contract Compliance Programs (OFCCP) website at www.dol.gov/ofccp.

How do you know if you have a disability?

A disability is a condition that substantially limits one or more of your “major life activities.” If you have or have ever had such a condition, you are a person with a disability. Disabilities include, but are not limited to:

  • Alcohol or other substance use disorder (not currently using drugs illegally)
  • Autoimmune disorder, for example, lupus, fibromyalgia, rheumatoid arthritis, HIV/AIDS
  • Blind or low vision
  • Cancer (past or present)
  • Cardiovascular or heart disease
  • Celiac disease
  • Cerebral palsy
  • Deaf or serious difficulty hearing
  • Diabetes
  • Disfigurement, for example, disfigurement caused by burns, wounds, accidents, or congenital disorders
  • Epilepsy or other seizure disorder
  • Gastrointestinal disorders, for example, Crohn's Disease, irritable bowel syndrome
  • Intellectual or developmental disability
  • Mental health conditions, for example, depression, bipolar disorder, anxiety disorder, schizophrenia, PTSD
  • Missing limbs or partially missing limbs
  • Mobility impairment, benefiting from the use of a wheelchair, scooter, walker, leg brace(s) and/or other supports
  • Nervous system condition, for example, migraine headaches, Parkinson’s disease, multiple sclerosis (MS)
  • Neurodivergence, for example, attention-deficit/hyperactivity disorder (ADHD), autism spectrum disorder, dyslexia, dyspraxia, other learning disabilities
  • Partial or complete paralysis (any cause)
  • Pulmonary or respiratory conditions, for example, tuberculosis, asthma, emphysema
  • Short stature (dwarfism)
  • Traumatic brain injury

PUBLIC BURDEN STATEMENT: According to the Paperwork Reduction Act of 1995 no persons are required to respond to a collection of information unless such collection displays a valid OMB control number. This survey should take about 5 minutes to complete.

Enter the verification code sent to to confirm you are not a robot, then submit your application.

This application was flagged as potential bot traffic. To resubmit your application, turn off any VPNs, clear the browser's cache and cookies, or try another browser. If you still can't submit it, contact our support team through the help center.