Senior Systems Designer

We are Media Molecule, a multi-award winning game developer and part of the wider PlayStation Studios group. We have a history of creating outstanding games such as LittleBigPlanet, Tearaway and most recently, the BAFTA Award winning Dreams. It’s a fantastic time to join us as we embark on our next adventure, defining and executing the vision for our next project and settling into our gorgeous, newly refurbished studio in central Guildford.

We are looking for a talented Senior Systems Designer to join our Design team.  With a passion for systemic design, you will play a key role in creating exciting and compelling gameplay whilst guarding our overall vision.

You will be working with an empowered team who inspires and challenges one another in a respectful and safe environment to achieve maximum results. 

Your Responsibilities...

  • Designing robust & scalable systems, spotting edge cases early and highlighting potential issues or synergies with other systems
  • Create accessible prototypes to illustrate your ideas and help inform design documentation
  • Identify data points to validate a design’s success or failure, and the dials required to adjust accordingly
  • Collaborate with Mm’s design and engineering teams, identifying technical requirements, and presenting progress against quality, scope and game vision alignment goals
  • Optimise technical limitations and proactively identify risks, roadblocks and innovative solutions
  • Provide technical reference for the wider design team, evaluating features, settings and sharing best practices in production workflows
  • Rapidly respond to and iterate on player feedback & telemetry to increase the quality of the player experience, whilst maintaining the vision of the game  
  • Champion a mindset of innovation and continuous improvement, proactively reviewing, improving and evolving Mm’s design tools, processes and pipelines

You will have...
 

  • A deep level of understanding and passion for working with game systems, from social to metagame, procedural generation & UX
  • Shipped or worked on at least one AAA game 
  • Ability to adapt your working style, whether it’s working closely with production to identify dependencies and scheduling of work or iterating and solving problems creatively and effectively with our developers
  • Proactively keep up-to-date with games industry trends, especially game systems and design innovations
  • The ability to self- motivate and thrive in an agile environment.
  • A knack for seeing opportunities to re-use existing systems for different purposes and a curiosity to understand and demystify systems generally

This is a broad role that will appeal to problem solvers who enjoy thinking about psychology, metagame, UX and social systems designs as well as the ability to communicate brilliantly with both producers and engineers.  Game balancing experience is a bonus!

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