Senior Programmer - Graphics

The Graphics team is responsible for maintaining and developing Media Molecule’s unique, world-class graphics engine. You will have the opportunity to bring your individuality and enthusiasm and to put your stamp on the engine, all ideas are encouraged! You will have a huge impact in a small team, playing a key role in defining the future of the engine.

As a Senior Graphics Programmer at Media Molecule, you will be a member of our Engine Team where you will be focused on developing and optimising core aspects of the Dreams game engine.

What you'll be doing:

  • Maintain and improve the rendering systems of Dreams.
  • Monitor and optimise GPU performance - produce systems that are efficient, scalable and easy to maintain.
  • Collaborate with members of multiple disciplines to investigate and implement new rendering techniques to make Dreams more expressive and feature-rich.
  • Communicate ideas, goals and constraints with team members of multiple disciplines.


  • Excellent communication and interpersonal skills.
  • Expert knowledge of both C and C++.
  • Excellent debugging and analytical skills.
  • Excellent understanding of software performance characteristics and associated ability to implement systems optimised for performance.
  • Excellent grasp of mathematical concepts and analysis techniques as they apply to game engine programming.
  • Detailed familiarity with hardware details of multiple game platforms, their associated capabilities and performance bottlenecks.
  • Significant experience optimising code for varied architectures.
  • Good knowledge of modern GPU architectures and low-level programming.
  • Good knowledge of one or more rendering APIs such as DirectX, OpenGL/Vulkan or GNM.
  • Experience with multi-threaded programming.
  • Able to work independently to complete assigned projects with limited supervision.
  • Up to date knowledge of technological developments and advancements within the games industry.
  • 5+ years of graphics development experience, AAA a plus.
  • Bachelor’s degree in a relevant subject or equivalent industry experience.


  • Interest in games.
  • Experience with assembly programming.
  • Experience with cross platform development techniques.
  • Experience developing and refactoring code in a live service environment.

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