Plantation, FL (HQ); Sunnyvale, CA; Remote (US based only)
Magic Leap is seeking a senior software engineer experienced with audio system development for interactive applications involving 3D audio. The ideal candidate is a quick learner who has strong coding skills and an architectural perspective. You will be working in a stimulating environment to contribute to the invention and development of the next generation of audio technology for AR devices.
Collaborate closely within a team responsible for the design and deployment, under strict schedule and architectural constraints, of an advanced audio software stack with innovative sub-systems in 3D audio, environment analysis, sound synthesis, and real-plus-virtual acoustics.
Communicate and collaborate with other technical teams across the organization to ensure seamless integration between the audio stack and other system components.
Execute and support the deployment of the audio stack's key sub-systems across other platforms, devices and OS's as required by evolving business needs.
Develop test protocols and applications for the evaluation of prototypes and validation of implementations. Collaborate with the test team to develop automated testing of key features.
Create clear and thorough documentation for internal and cross-team reference.
Generate new and unique IP.
Significant experience (minimum 3 years) designing and implementing audio systems and applications in C/C++ on interactive platforms (e.g. games, web, mobile, AR/VR).
Experience designing and maintaining formal APIs (inter-system or inter-module) and supporting cross-platform or platform-agnostic functionality (e.g. libraries for Win, Mac, Linux, Android).
Experience with professional software design tools and techniques: using software version control systems, performing regular code reviews of your own and/or other people’s code, planning and operating in an Agile/Scrum type environment.
Experience with professional software debugging tools and techniques: bug tracking, regression testing, memory and CPU analysis, stack tracing, logging and visual debugging tools.
Working knowledge of audio, acoustics, and signal processing.
Spatial audio, audio enhancement and effects, virtual/augmented reality.
Experience with Android/Linux; Android NDK; Advanced Linux Sound Architecture (ALSA).
Experience with Github/Gerrit, C#, Python, USB audio, Bluetooth audio.
Interactive audio development in: Unity, Unreal, Wwise, FMOD, OpenAL, EAX.
Experience with technical publication and patent application/prosecution.
BS/BA in EE or CS or equivalent is required. MS/MA preferred.