We are seeking a systems architect to lead Magic Leap’s current- and next-generation LightField. The Lead LightField Architect is responsible for the high-level architecture and intra components integration, design, and success of the entire pixel pipe from graphics to photon. This challenging role requires innovation and thought leadership to bring novel low-latency, high-fidelity lightfield systems to market. This is an influential role in the Systems Engineering team, driving requirements and implementation across Magic Leap many groups.
Architect, design, and ensure the success of the entire pixel pipe from graphics to photon.
Architect pixel-pipeline to optimize for low latency, integrated calibration, image warping, photometric correction, power efficiency, color uniformity, etc.
Key multidisciplinary point-of-contact at Magic Leap for all things pixel-pipeline related (graphics, projector, display...).
Interface with physiological experiment team to translate physiological requirement
Experience with display and projector systems and technology
Experience with digital image processing and enhancement algorithms
Experience with solid state illumination
Experience with projector-display-camera calibration
Experience with color science: color correction algorithms, color space conversion, per-pixel calibrations, gamma, etc.
Strong knowledge of display data transmission protocol.
Multi-disciplinary, team-oriented leader who writes clear specs and understands manufacturing design-constraints for display systems
Working knowledge of the complexities of a Mixed Reality system
Experience with Matlab, Python
Proven Experience with C, C++, C#
Great communication (verbal and written) skills
Ability to think critically and solve problems outside of core knowledge domain
Strong preference of having shipped applications on an embedded product or having
Knowledge of modern game engine graphics pipelines is a plus
Deep knowledge of rendering concepts such as level-of-detail, lighting, shadow generation, reflection, and post-processing is a plus
Experience with GPU optimization for increased frame-rate and reduced latency is a plus
Experience in OpenGL and/or other low level graphics language is a plus
Experience implementing and optimizing graphics with game engines such as Unity and Unreal is a plus
Familiarity with Android Open Source tool-chains, techniques, and native libraries
Familiarity with the Android application component model and embedded IPC mechanisms
Ph.D in Electrical Engineering (or equivalent engineering degree) plus 4 or more years of working experience or equivalent industry experience.
All your information will be kept confidential according to Equal Employment Opportunities guidelines.