Job Description:

We are seeking a systems architect to lead Magic Leap’s current- and next-generation LightField. The Lead LightField Architect is responsible for the high-level architecture and intra components integration, design, and success of the entire pixel pipe from graphics to photon. This challenging role requires innovation and thought leadership to bring novel low-latency, high-fidelity lightfield systems to market. This is an influential role in the Systems Engineering team, driving requirements and implementation across Magic Leap many groups.


  • Architect, design, and ensure the success of the entire pixel pipe from graphics to photon.
  • Architect pixel-pipeline to optimize for low latency, integrated calibration, image warping, photometric correction, power efficiency, color uniformity, etc.
  • Key multidisciplinary point-of-contact at Magic Leap for all things pixel-pipeline related (graphics, projector, display...).
  • Interface with physiological experiment team to translate physiological requirement


  • Experience with display and projector systems and technology
  • Experience with digital image processing and enhancement algorithms
  • Experience with solid state illumination
  • Experience with projector-display-camera calibration
  • Experience with color science: color correction algorithms, color space conversion, per-pixel calibrations, gamma, etc.
  • Strong knowledge of display data transmission protocol.
  • Multi-disciplinary, team-oriented leader who writes clear specs and understands manufacturing design-constraints for display systems
  • Working knowledge of the complexities of a Mixed Reality system
  • Experience with Matlab, Python
  • Proven Experience with C, C++, C#
  • Great communication (verbal and written) skills
  • Ability to think critically and solve problems outside of core knowledge domain
  • Strong preference of having shipped applications on an embedded product or having
  • Knowledge of modern game engine graphics pipelines is a plus
  • Deep knowledge of rendering concepts such as level-of-detail, lighting, shadow generation, reflection, and post-processing is a plus
  • Experience with GPU optimization for increased frame-rate and reduced latency is a plus
  • Experience in OpenGL and/or other low level graphics language is a plus
  • Experience implementing and optimizing graphics with game engines such as Unity and Unreal is a plus
  • Familiarity with Android Open Source tool-chains, techniques, and native libraries
  • Familiarity with the Android application component model and embedded IPC mechanisms


  • Ph.D in Electrical Engineering (or equivalent engineering degree) plus 4 or more years of working experience or equivalent industry experience.

Additional Information

  • All your information will be kept confidential according to Equal Employment Opportunities guidelines.



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