Have you ever longed to disintegrate your tyrannical robot overlord with your trusty raygun?
Of course you have, we all have; who needs motorised metal morons telling us what to do with our lives?!
Well now’s your chance to help thwart the mechanical menace by joining us at Weta Workshop as we build Dr. Grordbort’s Invaders—a game built on Magic Leap’s world-changing new wearable tech, to be released this year on Magic Leap One!
Based in Wellington, New Zealand, we are game-makers, filmmakers, musicians, artists and miscreants of all shapes and sizes. We embrace cultural diversity and individuality - Apply forthwith and let’s chat about how you might help us defeat the robot horde.
We're breaking new ground in games and Mixed Reality, this is your chance to be a part of creating the future!
We are currently looking for a talented Network Programmer with previous games industry experience to join the Weta Gameshop team and fill this critical role.
As a Network Programmer at Magic Leap, you will be a part of the core game development team, working in close conjunction with other game programmers, designers and content creators to create networking systems and multiplayer functionality which is efficient, optimised and can be easily scaled.
So, what can we offer you? I’m glad you asked! We can promise you that your code will help define the frontiers of a new medium, and if that wasn’t awesome enough - we can offer you the opportunity to work with an experienced team of industry veterans who are currently creating something amazing and truly unique.
Design a real time multiplayer architecture, which is both efficient and performant, both on the client and server side.
Develop the networking layer for a shared multiplayer AR experience, including helping to define APIs and frameworks for the rest of the code team.
Work with game and level designers to conceptualise and create adaptive and scalable game-level network features as required.
Implement internally written or commercially available plugins, ensuring compatibility across all existing systems and toolsets.
Mentor junior game programmers and assist with their professional development.
5+ years of games industry experience, shipped at least 1 title in a network/online programmer capacity
Experience with real time multiplayer solutions
In depth knowledge of C# and C++
Experience with Unity and Photon is highly desirable, but not essential.
All your information will be kept confidential according to Equal Employment Opportunities guidelines.