Flight Software Engineer III
Turning Space into a Transportation Layer for Earth
Who We Are:
Eras of humanity can often be defined by a dominant transportation mode - horse-drawn chariots, ocean-going boats, or aircraft. These were spurred by a small group of people rigorously focused on building technology to achieve faster access to more of the world. We seek to usher in a new era of humanity defined by universal access to the whole globe free of borders and the presence of a routine way from space to Earth. To do this, we are building highly maneuverable re-entry vehicles that can loiter in orbit before precision landing back on Earth.
What You’ll Do:
As a Flight Software Engineer at Inversion, you will have an instrumental impact on the functionality and performance of our next-generation reentry vehicles. You will own a substantial aspect of the flight software engineering that will enable the accurate and precise landing of our Arc spacecraft. Aspects of this work include developing software systems to run on the Arc vehicle in a compute-constrained environment in support of test campaigns to drive vehicle development. This is a unique opportunity to work on the early stages of a novel reentry vehicle, including defining vehicle architecture and creatively solving new design challenges. Your impact will be on all aspects including commanding, telemetry, and control software running on custom hardware that flies the world’s first reentry vehicle designed for turning space into a transportation layer for Earth. You will be a key member of the Accurate Landing team, reporting directly to the Director of Engineering, Accurate Landing.
Required Qualifications:
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Bachelor’s degree in Computer Science, Aerospace Engineering, a related field, or equivalent experience.
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Typically 6+ years of applicable experience developing software in a systems level language like Rust, C++, or C.
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Comfortable developing code in a team-based production environment, including tools and processes such as version control, code reviews, issue tracking, and CI/CD environments.
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Experience building code deployed to real hardware in a compute-restricted environment.
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Demonstrated excellent verbal and written communication skills.
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Capable of working in a dynamic, fast-paced startup environment.
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This position is on-site at Inversion HQ in Playa Vista, CA.
Desired Qualifications:
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Master’s degree in Computer Science, Aerospace Engineering, a related field, or equivalent experience.
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Prior experience in design and test of qualified aerospace or space-flight software.
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Hardware in the Loop (HITL) test experience.
Our office headquarters is located in Playa Vista, CA. This position requires in office presence.
The California annual base salary for this role is currently $121,000-150,000. Pay Grades are determined by role, level, location, and alignment with market data. Individual pay will be determined on a case-by-case basis and may vary based on the following considerations: interviews and an assessment of several factors that are unique to each candidate, job-related skills, relevant education and experience, certifications, abilities of the candidate and internal equity.
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