Insomniac Games is searching for a Lead Character Artist to join our team of talented artists. The Lead Character Artist will maintain established quality and artistic consistency of character art, by high visual standards and project style as defined by Art Director. This candidate has an understanding of memory and frame budgets, production schedule and project goals, programming, animation, and design concerns, understands lighting basics, and sets best practices for bug fixing. They are also responsible for the career management, training, and well-being of Character team, as well as the management of offsite contractors and vendors.
Essential Duties and Responsibilities include the following:
Manages the well-being of the character team through regular check-ins, performance management and career mentorship
Works closely with Art Director to keep quality and style consistent across all characters
Provides direction to character artists for aesthetic and technical considerations
Sets the tone for character creation with advanced technique
Maintains a clear and consistent schedule in conjunction with the Project Manager
Works closely with the Tool and Engine team to develop new or improve upon old technologies to improve character model quality
Participates in the planning for project environments
Monitors the needs of rigging, animation, and design to ensure clean handoff for assets
Works with concept team to insure concepts are at proper production quality
Supervise bug distribution and verify bug fixes
Other duties may be assigned
The Character Lead schedules the team, reviews work for quality, and carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Education and/or Experience: Fifth year college or university program certificate; or seven plus years related experience and/or training in video games or film; or equivalent combination of education and experience.
Expert understanding of Photoshop, Maya, 3D Studio Max, Mudbox, and ZBrush (or equivalent)
Advanced understanding of generating normal maps from high poly models
Advanced understanding of complex node based shader networks such as those used in Unreal Editor 3, Mental Mill, etc.
Basic understanding of GgFX, HLSL, or Cg from a technical artist’s perspective
Understanding of Perforce
Excellent foundations skills, including composition, design, and color theory
The ability to work with detailed concept art or reference art/ materials
Advanced knowledge of human and animal anatomy
Strong traditional painting skills and the ability to create models and shaders for a range of art directions, from photorealistic to stylized
Strong leadership and mentoring abilities and interpersonal skills
Ability to find creative solutions for technically challenging tasks
Do you think you have what it takes?! If so, please apply below for our Lead Character Artist role, we look forward to reviewing your submission.